diff options
author | Stijn Buys <ingar@osirion.org> | 2008-09-28 15:05:13 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-09-28 15:05:13 +0000 |
commit | fd778219e40c5fbb4d0af1839cbc313caaf10d9d (patch) | |
tree | b6e413f4c1a5ba4091503ba97c784278485d3933 /src/game/shipmodel.h | |
parent | bedcff956d253621ec00aa7d2919c22a4c88b0b2 (diff) |
move base game module to new subdirectory
Diffstat (limited to 'src/game/shipmodel.h')
-rw-r--r-- | src/game/shipmodel.h | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/game/shipmodel.h b/src/game/shipmodel.h deleted file mode 100644 index a29f860..0000000 --- a/src/game/shipmodel.h +++ /dev/null @@ -1,70 +0,0 @@ -/* - game/shipmodel.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_GAME_SHIPMODEL_H__ -#define __INCLUDED_GAME_SHIPMODEL_H__ - -#include <map> -#include <string> - -namespace game { - -/// ship model specifications -class ShipModel -{ -public: - ShipModel(); - ~ShipModel(); - - /// acceleration - inline float acceleration() const { return shipmodel_acceleration; } - - /// maximum speed - inline float maxspeed() const { return shipmodel_maxspeed; } - - /// turn speed in rotations per second - inline float turnspeed() const { return shipmodel_turnspeed; } - - /// label of the ship model - inline std::string const &label() const { return shipmodel_label; } - - /// name of the ship model - inline std::string const & name() const { return shipmodel_name; } - - /// name of the model of the ship - inline std::string const & modelname() const { return shipmodel_modelname; } - - float shipmodel_acceleration; - float shipmodel_maxspeed; - float shipmodel_turnspeed; - std::string shipmodel_label; - std::string shipmodel_name; - std::string shipmodel_modelname; - - /// indicates of this model can be equiped with a jump drive - bool shipmodel_jumpdrive; - - static ShipModel *find(const std::string label); - - /// the ship model registry - static std::map<std::string, ShipModel *> registry; - - typedef std::map<std::string, ShipModel *>::iterator iterator; - - /// clear the ship model registry - static void clear(); - - /// list the ship model registry - static void list(); - - /// add a new ship model - static void add(ShipModel *shipmodel); -}; - -} - -#endif // __INCLUDED_GAME_SHIPMODEL_H__ - |