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Project::OSiRiON
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2016-07-12Corrected misleading indentation warnings.Stijn Buys
2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2013-11-11Corrected a small print bug in the 'time' function.Stijn Buys
2013-11-10Renamed entity_destroyed to entity_died to prevent confusion with the ↵Stijn Buys
Entity::Destroyed state, fixed a potential memory leak.
2013-11-09Do not run game frames and upkeep on destroyed entities.Stijn Buys
2013-11-04Improved zone keepalive updates.Stijn Buys
2013-11-03Added gameserver comments.Stijn Buys
2013-02-21Replaced iterator post-increment operators with pre-increment operators.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Updated code comments, added zone information record.Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over ↵Stijn Buys
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius()
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-09-27documentation updates, initial chat window playerlist, trade menu ESC keyStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2010-09-16map info support, initial trade windowStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-16check if the game module is running before executing a frameStijn Buys
2009-07-07virtual functions cleanupStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-25fix dedicated server chat messagesStijn Buys
2009-01-11core::Player interface updatesStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
palette text colors, cleanups
2008-11-23clean module consturction/destructionStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-11-09improved client notifications, minor bugfixesStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-19scrollpane widget, updated chatboxStijn Buys
2008-10-18example moduleStijn Buys