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Project::OSiRiON
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2008-10-10adds KeyPress, DevInfo and Stats widgetsStijn Buys
2008-09-29adds introduction screen to the clientStijn Buys
2008-09-28intro moduleStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-30dedicated server ncurses console updatesStijn Buys
2008-08-26improved dust renderingStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-10added racetrack to the game module, added Odin's new structures to the assets...Stijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, re...Stijn Buys
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-31more heisenbugs fixesStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-15various small fixesStijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-13skyglobeStijn Buys
2008-07-05enable Shared functions, rcon APIStijn Buys
2008-07-05ncurses updates, refactored sayStijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-06-15time command, alRewindSource for ui soundsStijn Buys
2008-05-26radar, aux text functions, restore original frustum, documentation updateStijn Buys
2008-05-24aux::lowercase, aux::to_lowercaseStijn Buys
2008-05-24HailStijn Buys
2008-05-24HelpStijn Buys
2008-05-24text_length functions, improved lighting, r_bbox draws bounding boxesStijn Buys
2008-05-18standard hailStijn Buys
2008-05-18OpenAL supportStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-12console colorsStijn Buys
2008-05-12aux::plural, aux::articleStijn Buys
2008-05-11fix movement in local game, fix camera cockpit mode offsetStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-04better target_engine renderingStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-05-01lightsStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-22added func_whoStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16accumulate client sends in the gameserver, transmit bufffer at the end of the...Stijn Buys
2008-03-02added target_engine supportStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18core redesign, part IIStijn Buys