Age | Commit message (Expand) | Author |
2008-09-28 | intro module | Stijn Buys |
2008-09-28 | move base game module to new subdirectory | Stijn Buys |
2008-09-27 | mission targets, texture unloading, private messages | Stijn Buys |
2008-08-30 | dedicated server ncurses console updates | Stijn Buys |
2008-08-26 | improved dust rendering | Stijn Buys |
2008-08-24 | afterburner/reverse/strafe | Stijn Buys |
2008-08-10 | added racetrack to the game module, added Odin's new structures to the assets... | Stijn Buys |
2008-08-05 | server-side detection of entity zone changes, netserver ent/die responses, re... | Stijn Buys |
2008-08-04 | network protocol version 5, netserver per-client updates, zone change protocol | Stijn Buys |
2008-07-31 | more heisenbugs fixes | Stijn Buys |
2008-07-28 | zone support | Stijn Buys |
2008-07-25 | minor cleanups | Stijn Buys |
2008-07-16 | network protocol cleanup, radar test (doesn't work) | Stijn Buys |
2008-07-15 | various small fixes | Stijn Buys |
2008-07-13 | connection sequence updates, breaks network protocol | Stijn Buys |
2008-07-13 | skyglobe | Stijn Buys |
2008-07-05 | enable Shared functions, rcon API | Stijn Buys |
2008-07-05 | ncurses updates, refactored say | Stijn Buys |
2008-07-02 | initial server ncurses console | Stijn Buys |
2008-06-15 | time command, alRewindSource for ui sounds | Stijn Buys |
2008-05-26 | radar, aux text functions, restore original frustum, documentation update | Stijn Buys |
2008-05-24 | aux::lowercase, aux::to_lowercase | Stijn Buys |
2008-05-24 | Hail | Stijn Buys |
2008-05-24 | Help | Stijn Buys |
2008-05-24 | text_length functions, improved lighting, r_bbox draws bounding boxes | Stijn Buys |
2008-05-18 | standard hail | Stijn Buys |
2008-05-18 | OpenAL support | Stijn Buys |
2008-05-14 | console, camera & interpolation | Stijn Buys |
2008-05-12 | console colors | Stijn Buys |
2008-05-12 | aux::plural, aux::article | Stijn Buys |
2008-05-11 | fix movement in local game, fix camera cockpit mode offset | Stijn Buys |
2008-05-07 | client-side frame interpolation: network updates, interpolation of position | Stijn Buys |
2008-05-06 | client-side frame interpolation: frames and timers | Stijn Buys |
2008-05-04 | better target_engine rendering | Stijn Buys |
2008-05-03 | server frame time, rotation snap, flares | Stijn Buys |
2008-05-01 | lights | Stijn Buys |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys |
2008-03-22 | added func_who | Stijn Buys |
2008-03-21 | single server socket | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-03-16 | accumulate client sends in the gameserver, transmit bufffer at the end of the... | Stijn Buys |
2008-03-02 | added target_engine support | Stijn Buys |
2008-02-21 | more minor updates | Stijn Buys |
2008-02-21 | dedicated server, entity transfer | Stijn Buys |
2008-02-19 | client-to-server connection | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |