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gameserver.cc
Age
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Author
2008-08-26
improved dust rendering
Stijn Buys
2008-08-24
afterburner/reverse/strafe
Stijn Buys
2008-08-10
added racetrack to the game module, added Odin's new structures to the ↵
Stijn Buys
assets documentation
2008-08-05
server-side detection of entity zone changes, netserver ent/die responses, ↵
Stijn Buys
removed zone from sup messages
2008-08-04
network protocol version 5, netserver per-client updates, zone change protocol
Stijn Buys
2008-07-31
more heisenbugs fixes
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-25
minor cleanups
Stijn Buys
2008-07-16
network protocol cleanup, radar test (doesn't work)
Stijn Buys
2008-07-15
various small fixes
Stijn Buys
2008-07-13
connection sequence updates, breaks network protocol
Stijn Buys
2008-07-13
skyglobe
Stijn Buys
2008-07-05
enable Shared functions, rcon API
Stijn Buys
2008-07-05
ncurses updates, refactored say
Stijn Buys
2008-07-02
initial server ncurses console
Stijn Buys
2008-06-15
time command, alRewindSource for ui sounds
Stijn Buys
2008-05-26
radar, aux text functions, restore original frustum, documentation update
Stijn Buys
2008-05-24
aux::lowercase, aux::to_lowercase
Stijn Buys
2008-05-24
Hail
Stijn Buys
2008-05-24
Help
Stijn Buys
2008-05-24
text_length functions, improved lighting, r_bbox draws bounding boxes
Stijn Buys
2008-05-18
standard hail
Stijn Buys
2008-05-18
OpenAL support
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-12
console colors
Stijn Buys
2008-05-12
aux::plural, aux::article
Stijn Buys
2008-05-11
fix movement in local game, fix camera cockpit mode offset
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-04
better target_engine rendering
Stijn Buys
2008-05-03
server frame time, rotation snap, flares
Stijn Buys
2008-05-01
lights
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-22
added func_who
Stijn Buys
2008-03-21
single server socket
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
accumulate client sends in the gameserver, transmit bufffer at the end of ↵
Stijn Buys
the server frame
2008-03-02
added target_engine support
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys