Age | Commit message (Collapse) | Author |
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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Entity::Destroyed state,
fixed a potential memory leak.
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renamed Entity::flag_is_set() to Entity::has_flag()
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have ships remember their docks and spawns.
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semi-colon in chat messages doesn't truncate the chat text any more,
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups
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corrected a number of timing bugs, improved client framerate stability.
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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the dedicated server quits.
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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unified bounding box code into math::BoundingBox3f class
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unified depletion with keepalive
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initial vstrafe support
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message to include the info id
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introduced core::Label
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added network info transfer
added info based buy menu and related game changes
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palette text colors,
cleanups
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