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Project::OSiRiON
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path: root/src/core
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2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ↵Stijn Buys
handling.
2012-11-14Added initial core::Slot attributes.Stijn Buys
2012-11-14Added Item::Mounted flag.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-15Corrected a serious bug where calling the 'list_info' function without ↵Stijn Buys
arguments erases all infotypes.
2012-10-15Added support for item::Unique flag and Item::dirty().Stijn Buys
2012-10-14Disable physics simulation for destroyed entities in Entity::reset()Stijn Buys
2012-10-14Corrected a bug in the zone color network transfer.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ↵Stijn Buys
network protocol version to 24.
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Updated code comments, added zone information record.Stijn Buys
2012-05-01Disabled slot loading debug message.Stijn Buys
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2012-01-15Provided core::Module savegame interface.Stijn Buys
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-07Renamed the 'load' function to 'module'Stijn Buys
2012-01-06Add support for Zone::ambient_color, bump network protocol versionStijn Buys
2011-08-28Corrected command completion cursor position on commands starting with /Stijn Buys
2011-08-07Add zone label to the entity info label.Stijn Buys
2011-08-07Corrected multi-line entity info.Stijn Buys
2011-08-07Corrects infotype listing in the list_info function.Stijn Buys
2011-07-31Improved constness of core::Zone::find_entityStijn Buys
2011-07-29Added print() function for materials, read material color alpha from shader ↵Stijn Buys
files.
2011-07-29Do not set the Archive flag on user created config variables.Stijn Buys
2011-07-22Added comments to explain the alexandria scaling bug.Stijn Buys
2011-07-13Corrected the net_selecttimeout cvar descriptionStijn Buys
2011-07-13Cleanup of the bullet state changes in the Entity::reset() functions,Stijn Buys
corrected a problem that prevented collision models from working on EntityDynamic.
2011-07-12Disable physics for docked entities.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
removed a number of irrelevant comments.
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-10Add player guid to the connection string .Stijn Buys
2011-07-10Generate a player ID when connecting to a server,Stijn Buys
read it from keys.ini if it was previously generated.
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-09Corrected collisionmesh scaling.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
added infrastructure for collision mesh animation, minor API documentation updates
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-02-24Applied Thorn's unknown spelling purification patch.Stijn Buys
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys