Age | Commit message (Collapse) | Author |
|
for ships, print death messages
|
|
handling.
|
|
|
|
|
|
|
|
items anywhere.
|
|
|
|
arguments erases all infotypes.
|
|
|
|
|
|
|
|
|
|
game tp core.
|
|
|
|
network protocol version to 24.
|
|
|
|
renamed Entity::flag_is_set() to Entity::has_flag()
|
|
|
|
|
|
|
|
Entity::add_inventory().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
files.
|
|
|
|
|
|
|
|
corrected a problem that prevented collision models from working on EntityDynamic.
|
|
|
|
removed a number of irrelevant comments.
|
|
have ships remember their docks and spawns.
|
|
|
|
read it from keys.ini if it was previously generated.
|
|
|
|
semi-colon in chat messages doesn't truncate the chat text any more,
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups
|
|
corrected a number of timing bugs, improved client framerate stability.
|
|
|
|
|
|
|
|
added infrastructure for collision mesh animation,
minor API documentation updates
|
|
accomodate multiple meshes per collision model,
added prototype files for signals
|
|
|
|
|