| Age | Commit message (Collapse) | Author | 
|---|
|  | for ships, print death messages | 
|  | handling. | 
|  |  | 
|  |  | 
|  |  | 
|  | items anywhere. | 
|  |  | 
|  | arguments erases all infotypes. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | game tp core. | 
|  |  | 
|  | network protocol version to 24. | 
|  |  | 
|  | renamed Entity::flag_is_set() to Entity::has_flag() | 
|  |  | 
|  |  | 
|  |  | 
|  | Entity::add_inventory(). | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | files. | 
|  |  | 
|  |  | 
|  |  | 
|  | corrected a problem that prevented collision models from working on EntityDynamic. | 
|  |  | 
|  | removed a number of irrelevant comments. | 
|  | have ships remember their docks and spawns. | 
|  |  | 
|  | read it from keys.ini if it was previously generated. | 
|  |  | 
|  | semi-colon in chat messages doesn't truncate the chat text any more, 
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups | 
|  | corrected a number of timing bugs, improved client framerate stability. | 
|  |  | 
|  |  | 
|  |  | 
|  | added infrastructure for collision mesh animation,
minor API documentation updates | 
|  | accomodate multiple meshes per collision model,
added prototype files for signals | 
|  |  | 
|  |  |