Age | Commit message (Expand) | Author |
2012-11-18 | Suppress slots loading debug message. | Stijn Buys |
2012-11-18 | Added a method to find players by id. | Stijn Buys |
2012-11-18 | Corrected a small bug in Entity::print(). | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-14 | Add more Slot properties, corrected a bug in EntityControlable control flags ... | Stijn Buys |
2012-11-14 | Added initial core::Slot attributes. | Stijn Buys |
2012-11-14 | Added Item::Mounted flag. | Stijn Buys |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-10-21 | Support the Item::Unrestricted flag, client allows to sell unrestricted items... | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-15 | Corrected a serious bug where calling the 'list_info' function without argume... | Stijn Buys |
2012-10-15 | Added support for item::Unique flag and Item::dirty(). | Stijn Buys |
2012-10-14 | Disable physics simulation for destroyed entities in Entity::reset() | Stijn Buys |
2012-10-14 | Corrected a bug in the zone color network transfer. | Stijn Buys |
2012-10-13 | Draw zone colors and background texture on the galactic map. | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-10-10 | Provided bullet physics collision callback methods. | Stijn Buys |
2012-10-10 | Added zone info parameters to the zone update network message, updated the ne... | Stijn Buys |
2012-10-08 | Renamed Item::flag_is_set() to Item::has_flag(). | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Updated code comments, added zone information record. | Stijn Buys |
2012-05-01 | Disabled slot loading debug message. | Stijn Buys |
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-01-15 | Provided core::Module savegame interface. | Stijn Buys |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-07 | Renamed the 'load' function to 'module' | Stijn Buys |
2012-01-06 | Add support for Zone::ambient_color, bump network protocol version | Stijn Buys |
2011-08-28 | Corrected command completion cursor position on commands starting with / | Stijn Buys |
2011-08-07 | Add zone label to the entity info label. | Stijn Buys |
2011-08-07 | Corrected multi-line entity info. | Stijn Buys |
2011-08-07 | Corrects infotype listing in the list_info function. | Stijn Buys |
2011-07-31 | Improved constness of core::Zone::find_entity | Stijn Buys |
2011-07-29 | Added print() function for materials, read material color alpha from shader f... | Stijn Buys |
2011-07-29 | Do not set the Archive flag on user created config variables. | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-13 | Corrected the net_selecttimeout cvar description | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-10 | Add player guid to the connection string . | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys |