Age | Commit message (Expand) | Author |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-10-10 | Provided bullet physics collision callback methods. | Stijn Buys |
2012-10-10 | Added zone info parameters to the zone update network message, updated the ne... | Stijn Buys |
2012-10-08 | Renamed Item::flag_is_set() to Item::has_flag(). | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Updated code comments, added zone information record. | Stijn Buys |
2012-05-01 | Disabled slot loading debug message. | Stijn Buys |
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-01-15 | Provided core::Module savegame interface. | Stijn Buys |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-07 | Renamed the 'load' function to 'module' | Stijn Buys |
2012-01-06 | Add support for Zone::ambient_color, bump network protocol version | Stijn Buys |
2011-08-28 | Corrected command completion cursor position on commands starting with / | Stijn Buys |
2011-08-07 | Add zone label to the entity info label. | Stijn Buys |
2011-08-07 | Corrected multi-line entity info. | Stijn Buys |
2011-08-07 | Corrects infotype listing in the list_info function. | Stijn Buys |
2011-07-31 | Improved constness of core::Zone::find_entity | Stijn Buys |
2011-07-29 | Added print() function for materials, read material color alpha from shader f... | Stijn Buys |
2011-07-29 | Do not set the Archive flag on user created config variables. | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-13 | Corrected the net_selecttimeout cvar description | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-10 | Add player guid to the connection string . | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys |
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to accomo... | Stijn Buys |
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys |
2011-02-16 | Print player name and id to the console when a network client connects. | Stijn Buys |
2011-02-10 | Corrected physics on dynamic entities like cargo pods. | Stijn Buys |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global mes... | Stijn Buys |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys |
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys |
2011-02-06 | Mark an EntityDynamic as dirty when required. | Stijn Buys |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys |
2011-01-27 | Fix a segmentation fault when disconnecting from a server. | Stijn Buys |
2011-01-27 | Moved material loading from render to core, make sure the dedicated server re... | Stijn Buys |
2011-01-27 | Added net_selecttimeout cvar and changed the default timeout to 10,000 micros... | Stijn Buys |
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys |
2010-11-29 | Parse command line options after engine initialization. | Stijn Buys |