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Project::OSiRiON
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path: root/src/core
AgeCommit message (Collapse)Author
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-28Addedd core:: support for EntityGlobe rings.Stijn Buys
2012-12-25Corrected an issue where linebreaks were garbled in info network messages.Stijn Buys
2012-12-25Corrected an issue where entity health was not transferred when sending a ↵Stijn Buys
create entity network message.
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-09Improved info text parsing,Stijn Buys
added specifications to the weapon info, expanded ship specifications info.
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-04Set item timestamp when flags are set or unset.Stijn Buys
2012-12-02Lower bullet velocity threshold to 0.001f.Stijn Buys
2012-11-30Save weapon slot positions.Stijn Buys
2012-11-25Add a typecast to unsigned int to make debian happy.Stijn Buys
2012-11-25Cleaned up slots API.Stijn Buys
2012-11-25Bump network protocol version to 25.Stijn Buys
2012-11-25Added server-side distance check before sending entity create messages for ↵Stijn Buys
projectiles.
2012-11-25Receive network entity create messages for projectiles.Stijn Buys
2012-11-25Add client-side movement for projectiles.Stijn Buys
2012-11-25Added core::Entity::Projectile.Stijn Buys
2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Enable collision detection on projectiles.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-21Accomodate bullet 2.81 API change.Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Set sv_keepalive default to 30 seconds.Stijn Buys
2012-11-18Suppress slots loading debug message.Stijn Buys
2012-11-18Added a method to find players by id.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ↵Stijn Buys
handling.
2012-11-14Added initial core::Slot attributes.Stijn Buys
2012-11-14Added Item::Mounted flag.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-15Corrected a serious bug where calling the 'list_info' function without ↵Stijn Buys
arguments erases all infotypes.
2012-10-15Added support for item::Unique flag and Item::dirty().Stijn Buys
2012-10-14Disable physics simulation for destroyed entities in Entity::reset()Stijn Buys
2012-10-14Corrected a bug in the zone color network transfer.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ↵Stijn Buys
network protocol version to 24.
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Updated code comments, added zone information record.Stijn Buys
2012-05-01Disabled slot loading debug message.Stijn Buys
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2012-01-15Provided core::Module savegame interface.Stijn Buys
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers