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Project::OSiRiON
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2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection.
2013-11-03Added initial support for NPC patrol routes,Stijn Buys
added support for lawfull/unlawfull factions.
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-10-13Read weapons.ini.Stijn Buys
2012-10-10Added space mine proof of concept.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
read templates.ini and add te ablity to apply template settings to entities.
2010-11-11added initial faction support, entities can receive faction colorsStijn Buys
added list_cargo, list_ship and list_faction engine functions
2010-10-15added 'eject cargo' game commandStijn Buys
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-09-26moved trading definitions from station.ini to the zone.iniStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-07-07Initial bullet physics supportStijn Buys
2009-01-28seed random generator on startup,Stijn Buys
show loader frame on r_restart, initial collision detection hooks
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys