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Project::OSiRiON
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2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-01-19Corrected an error where the weapon cone was doubled.Stijn Buys
2013-01-19Convert slot cone angle to radians.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-01Documentation update.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
2012-11-18Improved death messages,Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-18Implements server-side ship damage,Stijn Buys
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets an...Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from g...Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with Entit...Stijn Buys
2012-01-22Implemented autosave for single player games.Stijn Buys
2011-07-13Actually remove ships from the bullet simulation while docked.Stijn Buys
2011-07-13Forcefully removed docked ships from the bullet simulation.Stijn Buys
2011-07-13Do not update ship position and axis while docked.Stijn Buys
2011-07-12Save and load player inventories,Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
2011-07-09Play jump completed sound when using the /jump cheat.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, rese...Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys
2011-03-08Replaced the func_impulse if-soup with a nice switch() block.Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-24Exposed ship physics damping factors through ships.ini and the specs command.Stijn Buys
2010-11-18Changed game::Ship::mass() default value to radius() * 100, updated the specs...Stijn Buys
2010-11-13don't set shipmodel info on world entities as this would make shipmodel info ...Stijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a wor...Stijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys