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Project::OSiRiON
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2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
2012-11-18Improved death messages,Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-18Implements server-side ship damage,Stijn Buys
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets an...Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from g...Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with Entit...Stijn Buys
2012-01-22Implemented autosave for single player games.Stijn Buys
2011-07-13Actually remove ships from the bullet simulation while docked.Stijn Buys
2011-07-13Forcefully removed docked ships from the bullet simulation.Stijn Buys
2011-07-13Do not update ship position and axis while docked.Stijn Buys
2011-07-12Save and load player inventories,Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
2011-07-09Play jump completed sound when using the /jump cheat.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, rese...Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-07Removed a number of unused variables to make gcc 4.6 happy.Stijn Buys
2011-03-08Restore previous thruster setting when dropping out of impulse speed.Stijn Buys
2011-03-08Replaced the func_impulse if-soup with a nice switch() block.Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-24Exposed ship physics damping factors through ships.ini and the specs command.Stijn Buys
2010-11-18Changed game::Ship::mass() default value to radius() * 100, updated the specs...Stijn Buys
2010-11-13don't set shipmodel info on world entities as this would make shipmodel info ...Stijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a wor...Stijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-10-09fix crash introduced with inventory transfer, buywindow credits indicator, Stijn Buys
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-10-03ui updates, removed impulse and jumpgte g_devel conditions, jumpdrive crash b...Stijn Buys
2010-09-19text rendering cleanups, inventory capacity & cargo volumeStijn Buys