| Age | Commit message (Collapse) | Author | 
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|  | do not draw destroyed entity models., | 
|  | per particle system. | 
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|  | removed the Weapon::stackable() attribute. | 
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|  | enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26, | 
|  | removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds. | 
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|  | added specifications to the weapon info,
expanded ship specifications info. | 
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|  | added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window. | 
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|  | show assassin name in death messages. | 
|  | shoot colored projectiles. | 
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|  | module type id. | 
|  | for ships, print death messages | 
|  | adds a damage key to the weapons.ini file,
configurable spacemine damage. | 
|  | do not activate impulse engines during ImpulseInitiate | 
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|  | from actual in-game properties rather than read from the savegame file. |