Age | Commit message (Expand) | Author |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-10-28 | Use spacemine template model for mines if the weapon model isn't defined. | Stijn Buys |
2012-10-28 | Correct a bug where a dropped mine was not removed from the inventory. | Stijn Buys |
2012-10-21 | Corrected loadgame to have the Unique and Unrestricted item properties set fr... | Stijn Buys |
2012-10-21 | Support the Item::Unrestricted flag, client allows to sell unrestricted items... | Stijn Buys |
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-14 | Improved Jumppoint::validate() warning messages. | Stijn Buys |
2012-10-14 | Corrected a bug that prevented savegame loading in multiplayer games. | Stijn Buys |
2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys |
2012-10-14 | Added "give weapon" function. | Stijn Buys |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets an... | Stijn Buys |
2012-10-13 | Read weapons.ini. | Stijn Buys |
2012-10-13 | Draw zone colors and background texture on the galactic map. | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-10-10 | Made mines interact with any EntityDynamic or EntityControlable instead of ju... | Stijn Buys |
2012-10-10 | Added space mine proof of concept. | Stijn Buys |
2012-10-08 | Renamed Item::flag_is_set() to Item::has_flag(). | Stijn Buys |
2012-10-08 | Read showonmap key from zone ini files. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Read info and locations keys from zone ini files. | Stijn Buys |
2012-04-22 | Load entity weapon slots, | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-01-22 | Implemented autosave for single player games. | Stijn Buys |
2012-01-15 | Implemented game-specific load/save game methods. | Stijn Buys |
2012-01-14 | Moved server-side savegame functions into a separate class. | Stijn Buys |
2012-01-08 | Use the new eject sound. | Stijn Buys |
2012-01-08 | Added tracktor beam sound effect. | Stijn Buys |
2012-01-06 | Read the "ambient" key from zone ini files. | Stijn Buys |
2011-12-31 | Recalculate inventory capacity after loading player data. | Stijn Buys |
2011-10-02 | Corrected a bug where setting the jumpgate template radius wouldn't work. | Stijn Buys |
2011-10-02 | Added a print() method to list individual templates through the list_template... | Stijn Buys |
2011-08-28 | Updated trader and ship dealer menu descriptions. | Stijn Buys |
2011-08-07 | Point an ejected cargopod's info to the cargo info. | Stijn Buys |
2011-08-07 | Add zone label to the entity info label. | Stijn Buys |
2011-07-29 | Corrected mass in the shipmodel info. | Stijn Buys |
2011-07-13 | Actually remove ships from the bullet simulation while docked. | Stijn Buys |
2011-07-13 | Forcefully removed docked ships from the bullet simulation. | Stijn Buys |
2011-07-13 | Do not update ship position and axis while docked. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-12 | Interpret the Item::Tradeable flag when loading savegames. | Stijn Buys |
2011-07-12 | Force saving of player data on dock and launch. | Stijn Buys |
2011-07-12 | Save and load player inventories, | Stijn Buys |
2011-07-12 | Corrected a segfault when launching in a newly purchased ship | Stijn Buys |
2011-07-11 | Corrected a typo in the racetrack messages. | Stijn Buys |
2011-07-11 | Load previously saved player data. | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-11 | Made jumpgates respect the cooldown time | Stijn Buys |
2011-07-09 | Play jump completed sound when using the /jump cheat. | Stijn Buys |
2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, rese... | Stijn Buys |