Age | Commit message (Collapse) | Author |
|
apply faction colors to patrol ships.
|
|
|
|
added support for lawfull/unlawfull factions.
|
|
|
|
|
|
|
|
|
|
impulse speed.
|
|
do not delete the entity to make sure explosions are shown.
|
|
the player does.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
do not draw destroyed entity models.,
|
|
per particle system.
|
|
|
|
|
|
|
|
|
|
|
|
removed the Weapon::stackable() attribute.
|
|
|
|
|
|
|
|
enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
|
|
removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
|
|
|
|
|
|
added specifications to the weapon info,
expanded ship specifications info.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
|
|
|