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Project::OSiRiON
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path: root/src/game
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2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-13Added NPC impulse drive.Stijn Buys
2013-10-13Added the actual NPC class files.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-10-08Improved ship info.Stijn Buys
2013-09-27Adds a default armor setting to ship templates.Stijn Buys
2013-09-23Show projecile statistics in turret info.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-03-02Corrected line number in a loadgame error message.Stijn Buys
2013-01-27Support for particle ejector timeout value,Stijn Buys
do not draw destroyed entity models.,
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.
2013-01-19Corrected an error where the weapon cone was doubled.Stijn Buys
2013-01-19Do not print an error message if a savegame has no spawn set.Stijn Buys
2013-01-19Convert slot cone angle to radians.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Set the item::Mountable flag where required,Stijn Buys
removed the Weapon::stackable() attribute.
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-25Release 0.2.3-svn1265.Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-09Improved info text parsing,Stijn Buys
added specifications to the weapon info, expanded ship specifications info.
2012-12-08Corrected a problem where you end up too close to a planet when using goto.Stijn Buys
2012-12-08Corrected typographic errors.Stijn Buys
2012-12-08Added support for a projectile range key in weapons.ini.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-12-02Have mines always explode on collision.Stijn Buys
2012-12-01Documentation update.Stijn Buys
2012-11-30Save weapon slot positions.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
print version number and command line to console on startup.
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
show assassin name in death messages.
2012-11-18Improved death messages,Stijn Buys
shoot colored projectiles.
2012-11-18Added support for projectile ownerid.Stijn Buys
2012-11-18Corrected a serious bug where spacemines and projectiles have the same ↵Stijn Buys
module type id.
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
do not activate impulse engines during ImpulseInitiate
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-28Use spacemine template model for mines if the weapon model isn't defined.Stijn Buys
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-21Corrected loadgame to have the Unique and Unrestricted item properties set ↵Stijn Buys
from actual in-game properties rather than read from the savegame file.