Age | Commit message (Collapse) | Author |
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the player does.
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do not draw destroyed entity models.,
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per particle system.
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removed the Weapon::stackable() attribute.
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enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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added specifications to the weapon info,
expanded ship specifications info.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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print version number and command line to console on startup.
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show assassin name in death messages.
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shoot colored projectiles.
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module type id.
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for ships, print death messages
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adds a damage key to the weapons.ini file,
configurable spacemine damage.
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do not activate impulse engines during ImpulseInitiate
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