Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-02 | Fixed a build problem where an SDL instead of SDL2 header was used. | Stijn Buys | |
2014-09-21 | Added shininess setting for shaders. | Evan Goers | |
2012-12-15 | esolved an OpenGL-related build problem on windowesolved an OpenGL-related ↵ | Stijn Buys | |
build problem on windows | |||
2012-11-26 | More gl::-ization. | Evan Goers | |
2012-11-26 | Abstracted many more GL functions. | Evan Goers | |
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc. | |||
2012-01-24 | Added a 'specular' material parameter. Defaults to 'color' values. | Evan Goers | |
Tweaked lighting a bit. | |||
2012-01-21 | gl::'d polygonoffset and alphafunc. | Evan Goers | |
2011-02-17 | Removed SDL exception for MacOS from configure, | Stijn Buys | |
removed extern "C" from OpenGL function pointers. | |||
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global ↵ | Stijn Buys | |
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation. | |||
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys | |
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, ↵ | Stijn Buys | |
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares. | |||
2010-11-16 | Fixes crash on win32 with VBO enabled | Stijn Buys | |
2010-11-14 | on win32, define GL_ARRAY_BUFFER and GL_STATIC_DRAW when required, | Stijn Buys | |
replaced system opengl headers with SDL/SDL_opengl.h | |||
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys | |
2010-10-06 | add missing GL_CLAMP_TO_EDGE definition on win32 | Stijn Buys | |
2010-10-04 | modelview widget rotation manipulation | Stijn Buys | |
2010-09-29 | better envmapping, by Odin | Stijn Buys | |
2009-10-23 | define GL_REFLECTION_MAP if necessary | Stijn Buys | |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
2009-03-21 | autodetect hardware generated mipmap support | Stijn Buys | |
2009-02-23 | native Framework support on Mac OS X | Stijn Buys | |
2009-02-21 | sane version number, | Stijn Buys | |
conditional definition of missing OpenGL defines on win32, updated planet collision warning message, removed material loader debug messages | |||
2009-02-19 | win32 needs extra GL defines | Stijn Buys | |
2009-02-18 | use GL_GENERATE_MIPMAP instead of gluBuild2DMipmaps, | Stijn Buys | |
set sane glTexParameteri values | |||
2008-11-11 | cleanups | Stijn Buys | |
2008-10-05 | interface with ui library | Stijn Buys | |
2008-05-04 | split map reading from models | Stijn Buys | |
2008-04-27 | 3D flight | Stijn Buys | |
2008-03-26 | improved TGA handling | Stijn Buys | |
2008-03-26 | win32 updates | Stijn Buys | |
2008-03-05 | OpenGL lighting | Stijn Buys | |
2008-02-02 | introduced librender | Stijn Buys | |