Age | Commit message (Expand) | Author |
2015-01-10 | Use a draw list for entities and globes. | Stijn Buys |
2015-01-06 | Added separate event handlers for mouse button clicks and mouse wheel movement. | Stijn Buys |
2015-01-03 | Added freelook support. added +freelook action and set it as default bind for... | Stijn Buys |
2014-12-22 | Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of the... | Stijn Buys |
2014-12-16 | Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual. | Stijn Buys |
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single s... | Stijn Buys |
2014-09-21 | Added shininess setting for shaders. | Evan Goers |
2014-07-27 | Draw rudimentary direction/thrust indicators on EntityControlables. | Stijn Buys |
2014-07-11 | Support material layer blending. | Stijn Buys |
2014-07-09 | Initial support for multi-layered materials, requires shaders files in the ne... | Stijn Buys |
2013-12-15 | Added --enable-static-libc option to the configure script, | Stijn Buys |
2013-11-16 | Material API cleanups, | Stijn Buys |
2013-11-12 | Restored mega's light attenuation values. | Stijn Buys |
2013-10-20 | Improved particle ejector thrust control. | Stijn Buys |
2013-10-20 | Make thrust triggered particle ejectors set output particle speed depending o... | Stijn Buys |
2013-10-17 | Draw explosion particles for destroyed dynamic entities. | Stijn Buys |
2013-10-14 | More explosion particles bugfixes. | Stijn Buys |
2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ... | Stijn Buys |
2013-10-08 | Improved r_bbox and r_slots drawing. | Stijn Buys |
2013-09-28 | Cleanup of the material API: split flags into flags and colortype. | Stijn Buys |
2013-09-24 | Apply particle system scales, | Stijn Buys |
2013-04-16 | Support for 'colorsecond' in particle scripts, have trail style particles use... | Stijn Buys |
2013-02-09 | Disable particle system ejectors for EntityDynamic in Entity::NoPower state. | Stijn Buys |
2013-01-27 | Scale particle according to entity radius instead of modelscale. | Stijn Buys |
2013-01-27 | Support for particle ejector timeout value, | Stijn Buys |
2013-01-27 | ADded support for streak style particles. | Stijn Buys |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys |
2013-01-22 | Implemented Flare particles. | Stijn Buys |
2013-01-21 | Renamed particle ejector types, | Stijn Buys |
2013-01-21 | Added attached property to draw particle systems in entity space instead of w... | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-15 | esolved an OpenGL-related build problem on windowesolved an OpenGL-related bu... | Stijn Buys |
2012-12-08 | Added support for entity secondary color on lights, flares and particles. | Stijn Buys |
2012-12-01 | Allow particles to have the secondary entity color. | Stijn Buys |
2012-11-30 | Corrected a lighting bug while drawing fakespheres behind farplane. | Stijn Buys |
2012-11-26 | More gl::-ization. | Evan Goers |
2012-11-26 | Abstracted many more GL functions. | Evan Goers |
2012-11-25 | Draw particles on projectile models. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being pla... | Stijn Buys |
2012-11-11 | Corrected light attenuation values. | Stijn Buys |
2012-11-07 | Tweaked zone light attenuation values. | Evan Goers |
2012-10-16 | Corrects a small bug in the list_particles function where the summary is prin... | Stijn Buys |
2012-10-16 | Default sky is loaded in in the game module, the engine falls back to black. | Stijn Buys |
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Probe the maximal number of OpenGL lights. | Stijn Buys |
2012-05-03 | Tweaked light attenuation. | Evan Goers |
2012-05-01 | Use light environment classes in the model viewer and the main rendering rout... | Stijn Buys |