Age | Commit message (Collapse) | Author |
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small optimization when drawing model lights.
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for the left mouse button.
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the first selected savegame,
minor code cleamups in material handling.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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new format.
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automake syntax updates,
starsystem roadmap updates.
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added support for bounds materials.
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on the current entity thrust value.
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destroyed entities.
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do not render thrust-enabled particle systems on impulse speed.
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use a single texture for the entire length instead of repeating it.
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do not draw destroyed entity models.,
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renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected.
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added random rotation to sprites.
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world space,
corrected several bugs in the initial particle system implementation,
added impulse key to have particle systems react on impulse drive.
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per particle system.
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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build problem on windows
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Added in useful texture unit info to State::init().
Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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played.
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printed multiple times.
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renamed Entity::flag_is_set() to Entity::has_flag()
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