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authorStijn Buys <ingar@osirion.org>2008-07-16 16:38:22 +0000
committerStijn Buys <ingar@osirion.org>2008-07-16 16:38:22 +0000
commitfecc54ad8c5a108831c2bc268f9dd7e16b511b7e (patch)
treec60dfb38141ab3f0b7e608b3989a49978c7ceaea /doc/models.html
parenta8ad0e74cb484fa5166f841f1c2bb6875a3917c7 (diff)
documentation corrections
Diffstat (limited to 'doc/models.html')
-rw-r--r--doc/models.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/models.html b/doc/models.html
index d339ee3..0567507 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -122,8 +122,8 @@
As with other engines, Osirion supports the use of detail brushes, but
with a twist: detail brushes will only be rendered if the model
is within detail range, close enough to the camera. When it is further away,
- only structural brushes will be rendered. The actual detail range on the
- size of the model.
+ only structural brushes will be rendered. The actual detail range depends on the
+ size of the model.
<p>
This means that any object that could only been seen from close by
should be made from detail brushes.
@@ -192,7 +192,7 @@
The time value sets the fraction of the time the light will be on.
The default is 0.5.
<p>
- Lights will only be rendered if the model is withint detail range.
+ Lights will only be rendered if the model is within detail range.
<p>
I also came across this usefull information:<br>
<a href="http://en.wikipedia.org/wiki/Starboard">http://en.wikipedia.org/wiki/Starboard</a>