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authorStijn Buys <ingar@osirion.org>2007-10-20 10:02:51 +0000
committerStijn Buys <ingar@osirion.org>2007-10-20 10:02:51 +0000
commit3866f2b33313d891347f454537843befd295b78f (patch)
treeba748f4bf021605cc8e1488e7e14a4085f81a9ae /src
Initial import.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am6
-rw-r--r--src/client/Makefile.am12
-rw-r--r--src/client/camera.cc107
-rw-r--r--src/client/camera.h44
-rw-r--r--src/client/hud.cc0
-rw-r--r--src/client/hud.h0
-rw-r--r--src/client/input.cc86
-rw-r--r--src/client/input.h24
-rw-r--r--src/client/main.cc65
-rw-r--r--src/client/shipdrawer.cc108
-rw-r--r--src/client/shipdrawer.h26
-rw-r--r--src/client/stardrawer0
-rw-r--r--src/client/stardrawer.cc22
-rw-r--r--src/client/stardrawer.h26
-rw-r--r--src/client/video.cc109
-rw-r--r--src/client/video.h30
-rw-r--r--src/client/view.cc153
-rw-r--r--src/client/view.h24
-rw-r--r--src/common/Makefile.am8
-rw-r--r--src/common/color.cc84
-rw-r--r--src/common/color.h50
-rw-r--r--src/common/functions.cc48
-rw-r--r--src/common/functions.h42
-rw-r--r--src/common/osirion.h11
-rw-r--r--src/common/vector3f.cc151
-rw-r--r--src/common/vector3f.h138
-rw-r--r--src/game/Makefile.am9
-rw-r--r--src/game/game.cc31
-rw-r--r--src/game/game.h33
-rw-r--r--src/game/player.h20
-rw-r--r--src/game/sector.h26
-rw-r--r--src/game/ship.cc85
-rw-r--r--src/game/ship.h54
-rw-r--r--src/game/star.cc17
-rw-r--r--src/game/star.h29
-rw-r--r--src/game/world.h24
-rw-r--r--src/gl/Makefile.am10
-rw-r--r--src/gl/box.cc96
-rw-r--r--src/gl/box.h41
-rw-r--r--src/gl/osiriongl.cc214
-rw-r--r--src/gl/osiriongl.h158
-rw-r--r--src/gl/sphere.cc89
-rw-r--r--src/gl/sphere.h50
43 files changed, 2360 insertions, 0 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
new file mode 100644
index 0000000..b30324a
--- /dev/null
+++ b/src/Makefile.am
@@ -0,0 +1,6 @@
+
+# set the include path found by configure
+AM_CPPFLAGS = $(LIBSDL_CFLAGS) $(all_includes)
+
+# the library search path.
+SUBDIRS = common game gl client
diff --git a/src/client/Makefile.am b/src/client/Makefile.am
new file mode 100644
index 0000000..f234f49
--- /dev/null
+++ b/src/client/Makefile.am
@@ -0,0 +1,12 @@
+
+METASOURCES = AUTO
+bin_PROGRAMS = osirion
+osirion_LDADD = $(top_builddir)/src/common/libcommon.la \
+ $(top_builddir)/src/game/libgame.la $(top_builddir)/src/gl/libosiriongl.la -lSDL
+osirion_SOURCES = camera.cc camera.h input.cc input.h main.cc video.cc video.h \
+ view.cc view.h shipdrawer.cc shipdrawer.h stardrawer.cc stardrawer.h
+
+
+
+INCLUDES = -I$(top_srcdir)/src
+osirion_LDFLAGS = -L/usr/X11/lib64
diff --git a/src/client/camera.cc b/src/client/camera.cc
new file mode 100644
index 0000000..ca60d18
--- /dev/null
+++ b/src/client/camera.cc
@@ -0,0 +1,107 @@
+/* camera.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include "common/functions.h"
+#include "common/osirion.h"
+
+#include "game/game.h"
+#include "gl/osiriongl.h"
+
+namespace camera
+{
+enum Mode {Free, Track};
+Mode mode = Track;
+
+const float track_pitch = 15.0f; // default tracking pitch
+const float offset_inc = 5.0f; // default offset increment
+
+float yaw = 90; // current yaw, angle in XZ plane
+float yaw_offset = 0; // target offset, relative to target yaw
+
+float pitch = -90; // current pitch, angle in XY
+float pitch_offset = track_pitch; // target offset, relative to target pitch
+
+float distance = 2.0f; // distance from the eye to the target
+
+
+void draw(float elapsed)
+{
+ // adjust yaw target
+ float yaw_target = game::ship.yaw - yaw_offset;
+ float d = degreesf(yaw - yaw_target);
+ yaw = degreesf( yaw - d * elapsed);
+
+ // adjust pitch target
+ float pitch_target = 0.0f - pitch_offset;
+ d= degreesf(pitch - pitch_target);
+ pitch = degreesf( pitch - d *elapsed);
+
+ /*
+ gl::translate(distance, 0.0, 0.0);
+ gl::rotate(-pitch,0, 0, 1.0 );
+ gl::rotate(-yaw, 0, 1.0f, 0);
+ */
+ switch (mode) {
+ case Free:
+ gl::translate(1+distance * GAMESCALE, 0.0f, 0.0f);
+ gl::rotate(-pitch, 0, 0, 1.0f);
+ gl::rotate(-yaw, 0, 1.0f, 0);
+ break;
+ case Track:
+ gl::translate(1+distance* GAMESCALE, -0.5f* GAMESCALE, 0.0f);
+ gl::rotate(-pitch, 0, 0, 1.0f);
+ gl::rotate(-yaw, 0, 1.0f, 0);
+ break;
+ default:
+ break;
+ }
+}
+
+void rotate_right()
+{
+ if (mode == Free ) {
+ yaw_offset = degreesf( yaw_offset - offset_inc);
+ }
+}
+
+void rotate_left()
+{
+ if (mode == Free ) {
+ yaw_offset = degreesf( yaw_offset + offset_inc);
+ }
+}
+
+void rotate_up()
+{
+ if (mode == Free ) {
+ pitch_offset = degreesf( pitch_offset + offset_inc);
+ }
+}
+
+void rotate_down()
+{
+ if (mode == Free ) {
+ pitch_offset = degreesf( pitch_offset - offset_inc);
+ }
+}
+
+void nextmode() {
+ switch(mode) {
+ case Free:
+ mode = Track;
+ yaw_offset = 0;
+ yaw = game::ship.yaw;
+ pitch_offset = track_pitch;
+ break;
+ case Track:
+ mode = Free;
+ yaw_offset = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+} //namespace camera
diff --git a/src/client/camera.h b/src/client/camera.h
new file mode 100644
index 0000000..63c7aa5
--- /dev/null
+++ b/src/client/camera.h
@@ -0,0 +1,44 @@
+/* camera.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_CAMERA_H__
+#define __INCLUDED_CAMERA_H__
+
+#include "common/vector3f.h"
+
+/// camera functions
+/** The functions in this namespace performs the transformations
+for the camera eye location. The camera always looks at (0,0,0)
+*/
+namespace camera
+{
+ /// draw the OpenGL camera transformation
+ void draw(float elapsed);
+
+ /// rotate the camera left
+ void rotate_left();
+ /// rotate the camera right
+ void rotate_right();
+ /// rotate the camera up
+ void rotate_up();
+ /// rotate the camera down
+ void rotate_down();
+
+ /// switch to next camera mode
+ void nextmode();
+
+ /// camera target
+ /** The location the camera is looking at */
+ extern Vector3f target;
+
+ /// horizontal viewing angle x/z plane
+ extern float horiz_angle;
+ /// vertical viewing angle z/y plane
+ extern float vert_angle;
+ /// distance from the camera to the target
+ /** The distance in game units from the eye of the camera to the target */
+ extern float distance;
+};
+
+#endif // __INCLUDED_CAMERA_H__
diff --git a/src/client/hud.cc b/src/client/hud.cc
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/client/hud.cc
diff --git a/src/client/hud.h b/src/client/hud.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/client/hud.h
diff --git a/src/client/input.cc b/src/client/input.cc
new file mode 100644
index 0000000..8af7414
--- /dev/null
+++ b/src/client/input.cc
@@ -0,0 +1,86 @@
+/* input.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+// SDL headers
+#include <SDL/SDL.h>
+
+//project headers
+#include "common/functions.h"
+#include "game/game.h"
+
+#include "view.h"
+#include "camera.h"
+
+namespace input
+{
+
+void init()
+{
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+}
+
+void shutdown()
+{
+}
+
+void handle_keydown(SDL_keysym* keysym)
+{
+ switch( keysym->sym ) {
+ case SDLK_ESCAPE:
+ game::shutdown();
+ break;
+ case SDLK_SPACE:
+ camera::nextmode();
+ break;
+ case SDLK_LEFT:
+ camera::rotate_left();
+ break;
+ case SDLK_RIGHT:
+ camera::rotate_right();
+ break;
+ case SDLK_UP:
+ camera::rotate_up();
+ break;
+ case SDLK_DOWN:
+ camera::rotate_down();
+ break;
+ case SDLK_KP_PLUS:
+ game::ship.thrust_increase();
+ break;
+ case SDLK_KP_MINUS:
+ game::ship.thrust_decrease();
+ break;
+ case SDLK_KP4:
+ game::ship.turn_left();
+ break;
+ case SDLK_KP6:
+ game::ship.turn_right();
+ break;
+ default:
+ break;
+ }
+
+}
+
+void process()
+{
+ SDL_Event event;
+
+ while( SDL_PollEvent( &event ) ) {
+ switch( event.type ) {
+// case SDL_MOUSEBUTTONUP:
+ case SDL_KEYDOWN:
+ handle_keydown( &event.key.keysym );
+ break;
+ case SDL_QUIT:
+ game::shutdown();
+ break;
+ }
+
+ }
+
+}
+
+} // namespace input
diff --git a/src/client/input.h b/src/client/input.h
new file mode 100644
index 0000000..f1e94d9
--- /dev/null
+++ b/src/client/input.h
@@ -0,0 +1,24 @@
+/* input.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_INPUT_H__
+#define __INCLUDED_INPUT_H__
+
+
+namespace input
+{
+ /// initialize the input subsystem
+ void init();
+ /// shutdown the input subsystem
+ void shutdown();
+
+ /// exit the application
+ void quit(int exit_code);
+
+ /// process input events
+ void process();
+};
+
+#endif // __INCLUDED_INPUT_H__
diff --git a/src/client/main.cc b/src/client/main.cc
new file mode 100644
index 0000000..66e0fa3
--- /dev/null
+++ b/src/client/main.cc
@@ -0,0 +1,65 @@
+/* main.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+// SDL headers
+#include <SDL/SDL.h>
+
+// C++ headers
+#include <iostream>
+
+// project headers
+#include "common/osirion.h"
+#include "game/game.h"
+
+#include "input.h"
+#include "video.h"
+
+void quit(int exit_code)
+{
+ SDL_Quit();
+ exit(exit_code);
+}
+
+int main( int argc, char *argv[] )
+{
+ std::cout << "The Osirion project " << OSIRION_VERSION << std::endl;
+
+ // Initialize the video subsystem
+ video::init();
+ if (!video::initialized) {
+ quit(1);
+ }
+
+ // initialize input
+ input::init();
+
+ // initialize game
+ game::init();
+
+ Uint32 startup = SDL_GetTicks();
+ while(game::initialized) {
+ Uint32 chrono = SDL_GetTicks();
+
+ // overflow protection ~49 days
+ if (chrono < startup) {
+ startup = chrono;
+ }
+
+ // update the game chronometers
+ float elapsed = (float) ( chrono - startup) / 1000.0f;
+ game::update(elapsed);
+
+ // update the video chronometers and draw
+ video::draw(elapsed);
+ startup = chrono;
+
+ // process input
+ input::process();
+ }
+
+ video::shutdown();
+
+ quit(0);
+}
diff --git a/src/client/shipdrawer.cc b/src/client/shipdrawer.cc
new file mode 100644
index 0000000..d889178
--- /dev/null
+++ b/src/client/shipdrawer.cc
@@ -0,0 +1,108 @@
+/* shipdrawer.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include <iostream>
+
+// project headers
+#include "gl/osiriongl.h"
+#include "gl/box.h"
+
+#include "shipdrawer.h"
+
+Vector3f v0(1.0f, -1.0f, -1.0f);
+Vector3f v1(1.0f, 1.0f, -1.0f);
+Vector3f v2(1.0f, 1.0f, 1.0f);
+Vector3f v3(1.0f, -1.0f, 1.0f);
+
+Vector3f v4(-1.0f, -1.0f, -1.0f);
+Vector3f v5(-1.0f, 1.0f, -1.0f);
+Vector3f v6(-1.0f, 1.0f, 1.0f);
+Vector3f v7(-1.0f, -1.0f, 1.0f);
+
+ShipDrawer::ShipDrawer(Ship *s)
+{
+ angle = 0;
+ ship = s;
+}
+
+ShipDrawer::~ShipDrawer()
+{
+}
+
+void ShipDrawer::draw(float elapsed)
+{
+ using namespace gl;
+
+ gl::push();
+
+ rotate(ship->yaw, 0.0f, 1.0f, 0.0f );
+
+
+ Vector3f tl(0.25, 0.125, 0.125);
+ Vector3f br(-0.25, -0.125, -0.125);
+
+ Box box(tl, br);
+ box.draw();
+
+ tl = Vector3f(0, 0.07, 0.25);
+ br = Vector3f(-0.5, -0.07, 0.125);
+ Box engine1(tl, br);
+ engine1.topcolor = Color(0.7, 0.7, 0.7);
+ engine1.bottomcolor = engine1.topcolor * 0.5;
+ engine1.draw();
+
+ tl = Vector3f(0, 0.07, -0.125);
+ br = Vector3f(-0.5, -0.07, -0.25);
+ Box engine2(tl, br);
+ engine2.topcolor = engine1.topcolor;
+ engine2.bottomcolor = engine1.bottomcolor;
+ engine2.draw();
+
+ tl = Vector3f(0.4, 0.07, 0.07);
+ br = Vector3f(0.25, -0.07, -0.07);
+ Box cockpit(tl, br);
+ cockpit.topcolor = engine1.topcolor;
+ cockpit.bottomcolor = engine1.bottomcolor;
+ cockpit.draw();
+
+ if(ship->thrust > 0 ) {
+ color(1.0f,0 ,0 );
+ begin(Lines);
+ vertex(-0.5f, 0, 0.185);
+ vertex(-0.5f-0.25f*ship->thrust, 0, 0.185);
+
+ vertex(-0.5f, 0, -0.185f);
+ vertex(-0.5f-0.25f*ship->thrust, 0, -0.185f);
+ end();
+ }
+
+ // shield rotation
+ rotate(angle, 0.0f, 1.0f, 0.0f );
+ angle += 180.0f * elapsed;
+ if( angle > 360.0f ) {
+ angle -= 360.0f;
+ }
+
+ // draw the shield
+ color(Color(0.0f, 1.0f ,0.0f , 0.5f));
+
+ begin(LineStrip);
+ vertex(v0);
+ vertex(v1);
+ vertex(v2);
+ vertex(v3);
+ vertex(v0);
+ end();
+
+ begin(LineStrip);
+ vertex(v4);
+ vertex(v5);
+ vertex(v6);
+ vertex(v7);
+ vertex(v4);
+ end();
+
+ gl::pop();
+}
diff --git a/src/client/shipdrawer.h b/src/client/shipdrawer.h
new file mode 100644
index 0000000..8860585
--- /dev/null
+++ b/src/client/shipdrawer.h
@@ -0,0 +1,26 @@
+/* shipdrawer.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_SHIPDRAWER_H__
+#define __INCLUDED_SHIPDRAWER_H__
+
+// project headers
+#include "game/ship.h"
+
+class ShipDrawer
+{
+public:
+ ShipDrawer(Ship *s);
+ ~ShipDrawer();
+
+ /// update the model state
+ void draw(float elapsed);
+
+private:
+ Ship *ship;
+ float angle;
+};
+
+#endif // __INCLUDED_SHIPDRAWER_H__
diff --git a/src/client/stardrawer b/src/client/stardrawer
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/client/stardrawer
diff --git a/src/client/stardrawer.cc b/src/client/stardrawer.cc
new file mode 100644
index 0000000..6bdf34c
--- /dev/null
+++ b/src/client/stardrawer.cc
@@ -0,0 +1,22 @@
+/* stardrawer.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include "gl/osiriongl.h"
+#include "stardrawer.h"
+
+StarDrawer::StarDrawer(Star *s) {
+ star = s;
+ sphere.radius = s->radius;
+
+}
+StarDrawer::~StarDrawer() {
+ star = 0;
+}
+
+void StarDrawer::draw(float elapsed)
+{
+ gl::color(star->color);
+ sphere.draw();
+}
diff --git a/src/client/stardrawer.h b/src/client/stardrawer.h
new file mode 100644
index 0000000..7656414
--- /dev/null
+++ b/src/client/stardrawer.h
@@ -0,0 +1,26 @@
+/* stardrawer.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_STARDRAWER_H__
+#define __INCLUDED_STARDRAWER_H__
+
+#include "gl/sphere.h"
+#include "game/star.h"
+
+/// Class to draw stars
+class StarDrawer
+{
+public:
+ StarDrawer(Star *s);
+ ~StarDrawer();
+
+ void draw(float elapsed);
+
+private:
+ Star *star;
+ gl::Sphere sphere;
+};
+
+#endif // __INCLUDED_STARDRAWER_H__
diff --git a/src/client/video.cc b/src/client/video.cc
new file mode 100644
index 0000000..eb4297e
--- /dev/null
+++ b/src/client/video.cc
@@ -0,0 +1,109 @@
+/* video.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+// SDL headers
+#include <SDL/SDL.h>
+
+// C++ headers
+#include <iostream>
+
+// project headers
+#include "gl/osiriongl.h"
+#include "view.h"
+
+
+namespace video
+{
+int width = 0;
+int height = 0;
+bool initialized = false;
+float ratio = 1;
+
+void reset()
+{
+ ratio = (float) width / (float) height;
+
+ // Our shading model--Gouraud (smooth).
+ gl::shademodel(GL_SMOOTH);
+
+ // Culling
+ gl::cullface( GL_BACK );
+ gl::frontface(GL_CCW );
+ gl::enable( GL_CULL_FACE );
+
+ gl::depthmask(GL_TRUE); // Depth buffer writing
+ gl::enable(GL_DEPTH_TEST);
+
+ // Set the clear color
+ gl::clearcolor( 0, 0, 0, 0 );
+
+ // Setup our viewport.
+ gl::viewport(0, 0, width, height );
+
+ view::reset();
+}
+
+void init()
+{
+ if (initialized) {
+ return;
+ }
+
+ int bpp = 0;
+ int flags = 0;
+
+ if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+ std::cerr << "SDL_Init() failed: " << SDL_GetError() << std::endl;
+ return;
+ }
+
+ const SDL_VideoInfo* sdl_videoinfo = SDL_GetVideoInfo();
+ if( !sdl_videoinfo) {
+ std::cerr << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl;
+ return;
+ }
+
+ width = 800;
+ height = 600;
+ bpp = sdl_videoinfo->vfmt->BitsPerPixel;
+
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+ flags = SDL_OPENGL | SDL_FULLSCREEN;
+
+ if(!SDL_SetVideoMode(width, height, bpp, flags )) {
+ std::cerr << "SDL_SetVideoMode() failed: " << SDL_GetError() << std::endl;
+ return;
+ }
+
+ gl::init();
+
+ initialized = true;
+ view::init();
+
+ reset();
+ return;
+}
+
+void draw(float elapsed)
+{
+ view::draw(elapsed);
+}
+
+void shutdown()
+{
+ view::shutdown();
+ gl::shutdown();
+
+ initialized = false;
+ width = 0;
+ height = 0;
+}
+
+} // namespace video
diff --git a/src/client/video.h b/src/client/video.h
new file mode 100644
index 0000000..3b126f1
--- /dev/null
+++ b/src/client/video.h
@@ -0,0 +1,30 @@
+/* video.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_VIDEO_H__
+#define __INCLUDED_VIDEO_H__
+
+
+namespace video
+{
+ /// initialize the video subsystem
+ void init();
+ /// shutdown the video subsystem
+ void shutdown();
+ /// Update the screen state and redraw
+ void draw(float elapsed);
+ /// reset and clear the viewport
+ void reset();
+
+ /// Width of the SDL window in pixels
+ extern int width;
+ /// Height of the SDL window in pixels
+ extern int height;
+ /// True if the video subsystem is initialized
+ extern bool initialized;
+ /// width/height ratio
+ extern float ratio;
+};
+
+#endif // __INCLUDED_VIDEO_H__
diff --git a/src/client/view.cc b/src/client/view.cc
new file mode 100644
index 0000000..3641261
--- /dev/null
+++ b/src/client/view.cc
@@ -0,0 +1,153 @@
+/* view.cc
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+// C++ headers
+#include <iostream>
+
+// SDL headers
+#include <SDL/SDL.h>
+
+// project headers
+#include "common/functions.h"
+#include "common/osirion.h"
+
+#include "game/game.h"
+#include "gl/osiriongl.h"
+
+#include "video.h"
+#include "camera.h"
+
+#include "shipdrawer.h"
+#include "stardrawer.h"
+
+namespace view
+{
+
+ShipDrawer *shipdrawer = 0;
+StarDrawer *stardrawer = 0;
+
+Ship *target =0; // the view's target
+
+void init() {
+ // draw scene
+ if (!shipdrawer) {
+ stardrawer = new StarDrawer(&game::star);
+ shipdrawer = new ShipDrawer(&game::ship);
+ target = &game::ship;
+ }
+
+}
+
+void shutdown()
+{
+ delete stardrawer;
+ stardrawer = 0;
+ delete shipdrawer;
+ shipdrawer = 0;
+}
+
+void reset() {
+ // Change to the projection matrix and set our viewing volume.
+ gl::matrixmode( GL_PROJECTION );
+ gl::loadidentity();
+
+ //glu::perspective( 64.0, video::ratio, 1.0, 1024.0 );
+ const float frustumsize=0.5f;
+ gl::frustum( -frustumsize * video::ratio, frustumsize * video::ratio, -frustumsize, frustumsize, 1.0, 1024.0);
+ /*
+ map world coordinates to GL coordinates
+
+ The world coordinates are identical to GL coordinates,
+ but the default viewing pitch (0 degrees)
+ is the positive X-axis
+ */
+ gl::rotate(90.0f, 0, 1.0, 0);
+}
+
+void draw_background()
+{
+ using namespace gl;
+
+ begin(Lines);
+ color(0.9f, 0.5f, 0.0f);
+ vertex(-2,1,0);
+ color(1.0f, 1.0f, 0.0f);
+ vertex(2,1,0);
+
+ vertex(0,1,-0.5);
+ vertex(0,1,0.5);
+
+ vertex(0,2.0f,0);
+ vertex(0,-1, 0);
+ end();
+
+ int gridsize = 32;
+ float s = 1.0f / gridsize;
+ float y = -4.0f;
+
+ float dx = target->location.x - floorf(target->location.x);
+ float dz = target->location.z - floorf(target->location.z);
+
+ color(0,0, 1.0f);
+ begin(Lines);
+ for (int i=-gridsize; i <= gridsize; i++) {
+ color(0,0, 0);
+ vertex(i-dx, y, -gridsize-dz);
+ color(0,0, (gridsize-abs(i))*s);
+ vertex(i-dx, y, -dz);
+ vertex(i-dx, y, -dz);
+ color(0,0, 0);
+ vertex(i-dx, y, gridsize-dz);
+
+ vertex(-gridsize-dx, y, i-dz);
+ color(0,0, (gridsize-abs(i))*s);
+ vertex(-dx, y, i-dz);
+ vertex(-dx, y, i-dz);
+ color(0,0, 0);
+ vertex(gridsize-dx, y, i-dz);
+ }
+ end();
+}
+
+void draw_world(float elapsed)
+{
+ // draw the world
+ gl::push();
+
+ //std::cerr << "ship at " << game::ship.location << " translate " << game::ship.location - target->location << std::endl;
+ gl::translate(game::ship.location - target->location);
+ gl::scale(GAMESCALE, GAMESCALE, GAMESCALE);
+ shipdrawer->draw(elapsed);
+ gl::pop();
+
+ //std::cerr << "star at " << game::star.location << " translate " << game::star.location - game::ship.location << std::endl;
+ gl::translate(game::star.location - target->location);
+ stardrawer->draw(elapsed);
+
+}
+
+void draw(float elapsed)
+{
+ // Clear the color and depth buffers.
+ gl::clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ // We don't want to modify the projection matrix.
+ gl::matrixmode( GL_MODELVIEW );
+ gl::loadidentity();
+
+ // Camera transformation
+ camera::draw(elapsed);
+
+ // draw the semi-static background
+ draw_background();
+
+ // draw the world
+ draw_world(elapsed);
+
+ SDL_GL_SwapBuffers( );
+}
+
+} // namespace view
+
diff --git a/src/client/view.h b/src/client/view.h
new file mode 100644
index 0000000..de73ab9
--- /dev/null
+++ b/src/client/view.h
@@ -0,0 +1,24 @@
+/* view.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_VIEW_H__
+#define __INCLUDED_VIEW_H__
+
+#include "common/vector3f.h"
+
+/// Draws the view of the map
+namespace view
+{
+ void init();
+ void shutdown();
+
+ /// Update the chronometer and draw the game view
+ void draw(float elapsed);
+
+ /// Reset the projection matrix
+ void reset();
+};
+
+#endif // __INCLUDED_VIEW_H__
diff --git a/src/common/Makefile.am b/src/common/Makefile.am
new file mode 100644
index 0000000..4f556bf
--- /dev/null
+++ b/src/common/Makefile.am
@@ -0,0 +1,8 @@
+
+METASOURCES = AUTO
+libcommon_la_LDFLAGS = -avoid-version -no-undefined
+noinst_LTLIBRARIES = libcommon.la
+libcommon_la_SOURCES = color.cc color.h functions.cc functions.h osirion.h\
+ vector3f.cc vector3f.h
+
+
diff --git a/src/common/color.cc b/src/common/color.cc
new file mode 100644
index 0000000..85892c8
--- /dev/null
+++ b/src/common/color.cc
@@ -0,0 +1,84 @@
+/*
+ ***************************************************************************
+ * Copyright (C) 2002-2004 by Stijn Buys *
+ * stijn.buys@pandora.be *
+ * *
+ * This software is redistributed under the terms of the *
+ * GNU General Public License. Please read LICENSE.txt. *
+ ***************************************************************************
+*/
+
+#include "color.h"
+
+Color::Color() {
+ _r = _g = _b = 0.0f;
+ _a = 1.0f;
+}
+
+Color::Color(const float red, const float green , const float blue , const float alpha) {
+ _r = red;
+ _g = green;
+ _b = blue;
+ _a = alpha;
+}
+
+Color::Color(const float grey, const float alpha) {
+ _r = _g = _b = grey;
+ _a = alpha;
+}
+
+Color::Color(const Color &other) {
+ this->operator=(other);
+}
+
+const Color & Color::operator=(const Color &other) {
+ this->_r = other._r;
+ this->_g = other._g;
+ this->_b = other._b;
+ this->_a = other._a;
+ return (*this);
+}
+
+void Color::normalize() {
+ float tmp = _r;
+
+ if (_g > tmp)
+ tmp = _g;
+ if ( _b > tmp)
+ tmp = _b;
+
+ if (tmp > 1) {
+ _r /= tmp;
+ _g /= tmp;
+ _b /= tmp;
+ }
+}
+
+float Color::red() const {
+ return _r;
+}
+
+float Color::green() const {
+ return _g;
+}
+
+float Color::blue() const {
+ return _b;
+}
+
+float Color::alpha() const {
+ return _a;
+}
+
+Color Color::operator*(float scalar) const {
+ return Color(red()*scalar, green()*scalar, blue()*scalar, alpha());
+}
+
+Color operator*(float scalar, const Color& color) {
+ return color * scalar;
+}
+std::ostream &operator<<(std::ostream &os, const Color &c) {
+ os << c.red() << " " << c.green() << " " << c.blue() << " " << c.alpha();
+ return os;
+}
+
diff --git a/src/common/color.h b/src/common/color.h
new file mode 100644
index 0000000..d84d1a3
--- /dev/null
+++ b/src/common/color.h
@@ -0,0 +1,50 @@
+/*
+ ***************************************************************************
+ * Copyright (C) 2004 by Stijn Buys *
+ * stijn.buys@pandora.be *
+ * *
+ * This software is redistributed under the terms of the *
+ * GNU General Public License. Please read LICENSE.txt. *
+ ***************************************************************************
+*/
+
+#ifndef __COLOR_HEADER__
+#define __COLOR_HEADER__
+
+#include <iostream>
+
+/// a class representing an RGBA color value
+class Color {
+ public:
+ Color();
+ Color(const float, float const, const float, const float=1.0f);
+ Color(const float, const float=1.0f);
+ Color(const Color &);
+
+ float red() const;
+ float green() const;
+ float blue() const;
+ float alpha() const;
+
+ const Color &operator=(const Color &);
+
+ Color operator*(const float scalar) const;
+
+ // Some default colors
+ static const Color Black() { return Color(0.0f); };
+ static const Color White() { return Color(1.0f); };
+ static const Color Red() { return Color(1.0f,0.0f,0.0f); };
+ static const Color Green() { return Color(0.0f,1.0f,0.0f); };
+ static const Color Blue() { return Color(0.0f, 0.0f, 1.0f); };
+ static const Color Yellow() { return Color(1.0f, 1.0f, 0.0f); };
+
+ private:
+ void normalize();
+ float _r, _g, _b, _a;
+};
+
+std::ostream &operator<<(std::ostream &os, const Color &c);
+
+Color operator*(const float scalar, const Color& color);
+
+#endif // ___HEADER__
diff --git a/src/common/functions.cc b/src/common/functions.cc
new file mode 100644
index 0000000..7152c91
--- /dev/null
+++ b/src/common/functions.cc
@@ -0,0 +1,48 @@
+/* functions.cc
+ * This file is part of the Osirion project
+ */
+
+#include "functions.h"
+
+float min(float a, float b) {
+ return (a < b ? a : b);
+}
+
+float max(float a, float b) {
+ return (a > b ? a : b);
+}
+
+int min(int a, int b) {
+ return (a < b ? a : b);
+}
+
+int max(int a, int b) {
+ return (a > b ? a : b);
+}
+
+float randomf(const float max) {
+ return ((float) rand() / (float) RAND_MAX) * max;
+}
+
+unsigned randomi(const unsigned int max) {
+ return ((unsigned int)(rand() % max));
+}
+
+float degreesf(float angle) {
+ float r = angle;
+ while (r <= -180.0f)
+ r += 360.0f;
+ while (r >= 180.0f)
+ r -= 360.0f;
+ return r;
+}
+
+float sgnf(float value)
+{
+ if (value < 0 )
+ return -1;
+ else if (value == 0 )
+ return 0;
+
+ return 1;
+}
diff --git a/src/common/functions.h b/src/common/functions.h
new file mode 100644
index 0000000..02f25da
--- /dev/null
+++ b/src/common/functions.h
@@ -0,0 +1,42 @@
+/* functions.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_FUNCTIONS_H__
+#define __INCLUDED_FUNCTIONS_H__
+
+#include <cstdlib>
+#include <cmath>
+
+/// return the smallest of two float values
+float min(float a, float b);
+
+/// return the smallest of two integers
+int min(int a, int b);
+
+/// return the largest of two float values
+float max(float a, float b);
+
+/// return the largest of two integers
+int max(int a, int b);
+
+/// returns a random float
+/*! The value returned will be in the interval [0-max]
+ * @param max the maximum value returned
+**/
+float randomf(const float max = 1);
+
+/// returns a random integer
+/*! The value returned will be in the interval [0-(max-1)]
+ * @param max the maximum value returned
+**/
+unsigned int randomi(const unsigned int max);
+
+/// return the sign of a float value
+float sgnf(float value);
+
+/// return an angle in the ]-180,180] range
+float degreesf(float angle);
+
+#endif // __INCLUDED_FUNCTIONS_H__
+
diff --git a/src/common/osirion.h b/src/common/osirion.h
new file mode 100644
index 0000000..56d8b4e
--- /dev/null
+++ b/src/common/osirion.h
@@ -0,0 +1,11 @@
+/* osirion.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_OSIRION_H__
+#define __INCLUDED_OSIRION_H__
+
+#define OSIRION_VERSION "0.0.1"
+#define GAMESCALE 0.2f
+
+#endif // __INCLUDED_OSIRION_H__
diff --git a/src/common/vector3f.cc b/src/common/vector3f.cc
new file mode 100644
index 0000000..3e469b6
--- /dev/null
+++ b/src/common/vector3f.cc
@@ -0,0 +1,151 @@
+/* vector3f.h
+ This file is part of the Osirion project
+*/
+#include "vector3f.h"
+#include <cmath>
+
+Vector3f::Vector3f() :
+ x(coord[0]), y(coord[1]), z(coord[2])
+{
+ for (int i=0; i < 3; i++)
+ coord[i] = 0;
+}
+
+
+Vector3f::Vector3f(const Vector3f &other) :
+ x(coord[0]), y(coord[1]), z(coord[2])
+{
+ for (int i=0; i < 3; i++)
+ coord[i] = other.coord[i];
+}
+
+Vector3f::Vector3f(const float xv, const float yv, const float zv) :
+ x(coord[0]), y(coord[1]), z(coord[2])
+{
+ coord[0] = xv;
+ coord[1] = yv;
+ coord[2] = zv;
+}
+
+Vector3f::~Vector3f()
+{
+}
+
+
+Vector3f & Vector3f::operator=(const Vector3f & other)
+{
+ for (int i=0; i < 3; i++)
+ coord[i] = other.coord[i];
+ return (*this);
+}
+
+
+Vector3f & Vector3f::operator*=(const float scalar)
+{
+ for (int i=0; i < 3; i++)
+ coord[i] *= scalar;
+ return (*this);
+}
+
+
+Vector3f & Vector3f::operator/=(const float scalar) {
+ for (int i=0; i < 3; i++)
+ coord[i] /= scalar;
+ return (*this);
+}
+
+
+Vector3f &Vector3f::operator-=(const Vector3f & other) {
+ for (int i=0; i < 3; i++)
+ coord[i] -= other[i];
+ return (*this);
+}
+
+
+Vector3f &Vector3f::operator+=(const Vector3f &other) {
+ for (int i=0; i < 3; i++)
+ coord[i] += other[i];
+ return (*this);
+}
+
+
+Vector3f Vector3f::operator*(const float scalar) const {
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] *= scalar;
+ return (r);
+ }
+
+
+Vector3f Vector3f::operator/(const float scalar) const {
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] /= scalar;
+ return (r);
+}
+
+
+Vector3f Vector3f::operator-(const Vector3f& other) const {
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] -= other.coord[i];
+ return (r);
+}
+
+
+Vector3f Vector3f::operator+(const Vector3f& other) const {
+ Vector3f r(*this);
+ for (int i=0; i < 3; i++)
+ r.coord[i] += other.coord[i];
+ return (r);
+}
+
+
+float Vector3f::operator*(const Vector3f& other) const {
+ float r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i] * other.coord[i];
+ return (r);
+}
+
+
+bool Vector3f::operator==(const Vector3f& other) const {
+ for (int i=0; i < 3; i++)
+ if (coord[i] != other.coord[i])
+ return (false);
+ return (true);
+}
+
+float Vector3f::lengthsquared() const {
+ double r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i]*coord[i];
+ return ((float) r);
+}
+
+float Vector3f::length() const {
+ double r = 0;
+ for (int i=0; i < 3; i++)
+ r += coord[i]*coord[i];
+
+ return ((float) sqrt(r));
+}
+
+void Vector3f::normalize() {
+ (*this) /= this->length();
+}
+
+std::ostream &operator<<(std::ostream & os, const Vector3f & vector) {
+ os << vector[0] << " " << vector[1] << " " << vector[2];
+ return os;
+}
+
+std::istream &operator>>(std::istream & is, Vector3f & vector) {
+ for (int i=0; i < 3; i++)
+ is >> vector[i];
+ return is;
+}
+
+Vector3f operator*(float scalar, const Vector3f& vector) {
+ return vector * scalar;
+}
diff --git a/src/common/vector3f.h b/src/common/vector3f.h
new file mode 100644
index 0000000..53b2ce7
--- /dev/null
+++ b/src/common/vector3f.h
@@ -0,0 +1,138 @@
+/* vector3f.h
+ This file is part of the Osirion project
+*/
+
+ #ifndef __INCLUDED_VECTOR3F_H__
+ #define __INCLUDED_VECTOR3F_H__
+
+ #include <iostream>
+/// A point or vector in 3D-space
+/*!
+ An instance of this class represents a point in 3D-space or a 3D-vector
+ and forms the basic building block for all spatial calculations.
+ */
+class Vector3f {
+
+public:
+ /// Default constructor, creates a Vector3f (0,0,0)
+ Vector3f();
+
+ /// Copy constructor
+ /*! Create a new Vector3f that is a copy from an other
+ * @param other the vector to copy values from
+ */
+ Vector3f(const Vector3f &other);
+
+ /// Create a Vector3f with given coordinates
+ /*! Create a new vector at a given position in a 3D-space
+ * @param xv the x-coordinate of the location
+ * @param yv the y-coordinate of the location
+ * @param zv the z-coordinate of the location
+ */
+ Vector3f(const float xv, const float yv, const float zv);
+
+ /// Destructor
+ ~Vector3f();
+
+ /* -- Assignment operators -- */
+ /// assignment operator
+ Vector3f& operator=(const Vector3f &other);
+
+ /// multiplicate each element of the vector with a given value
+ /// @param scalar multiplication factor
+ Vector3f& operator*=(const float scalar);
+
+ /// divide each element of the vector by a given value
+ /// @param scalar divider
+ Vector3f& operator/=(const float scalar);
+
+ /// perform an element-wise subtraction
+ Vector3f& operator-=(const Vector3f &other);
+
+ /// perform ann element-wise addition
+ Vector3f& operator+=(const Vector3f &other);
+
+ /* -- Mathematical operators -- */
+
+ /// return this Vector multiplied with scalar
+ Vector3f operator*(const float scalar) const;
+
+ /// return this vector divided by a scalar
+ Vector3f operator/(const float scalar) const;
+
+ /// return the element-wise difference between two vectors
+ Vector3f operator-(const Vector3f &other) const;
+
+ /// return the element-wise sumn of two vectors
+ Vector3f operator+(const Vector3f &other) const;
+
+ /// return the vector cross-product
+ float operator*(const Vector3f &other) const;
+
+ /// comparison operator
+ bool operator==(const Vector3f &other) const;
+
+ /// assign a value to an element of this vector
+ /*! WARNING: range is not checked
+ * @param index the index of the element to assign to ( 0 <= index < 3 )
+ */
+ inline float& operator[](const unsigned int index) {
+ return coord[index];
+ }
+
+ /// returns the value of an element of this vector
+ /*! WARNING: range is not checked
+ * @param index the index of the element to return ( 0 <= index < 3 )
+ */
+ inline float operator[](const unsigned int index) const {
+ return coord[index];
+ }
+
+
+ float &x;
+ float &y;
+ float &z;
+
+ /// Return the cartesian length of this vector
+ float length() const;
+
+ /// Return the cartesian length squared (to speed up calculations)
+ float lengthsquared() const;
+
+ /// Divide this Vector by it's length
+ /// @see normalized()
+ /// WARNING: vector must not be (0, 0, 0)
+ void normalize();
+
+ /* static functions */
+
+ /// Returns the unity vector on the X-axis
+ static inline Vector3f Xaxis() { return Vector3f(1.0f, 0.0f, 0.0f); }
+
+ /// Returns the unity vector on the Y-axis
+ static inline Vector3f Yaxis() { return Vector3f(0.0f, 1.0f, 0.0f); }
+
+ /// Returns the unity vector on the Z-axis
+ static inline Vector3f Zaxis() { return Vector3f(0.0f, 0.0f, 1.0f); }
+
+ /// Return the cartesian length of a vector
+ static inline float length(const Vector3f& vector) { return vector.length(); }
+
+ /// Return a vector divided by it's length
+ /// @see normalize()
+ /// WARNING: vector must not be (0, 0, 0)
+ static inline Vector3f normalized(const Vector3f& vector) { return (vector / vector.length()); }
+
+ float coord[3];
+};
+
+/// Write a Vector3f to a std::ostream
+std::ostream &operator<<(std::ostream & os, const Vector3f & vector);
+
+/// Read a Vector3d from a std::istream
+std::istream &operator>>(std::istream & is, Vector3f& vector);
+
+/// scalar*Vector3f operators
+Vector3f operator*(float scalar, const Vector3f& vector);
+
+#endif // __INCLUDED_VECTOR3F_H__
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
new file mode 100644
index 0000000..754c168
--- /dev/null
+++ b/src/game/Makefile.am
@@ -0,0 +1,9 @@
+
+METASOURCES = AUTO
+libgame_la_LDFLAGS = -avoid-version
+noinst_LTLIBRARIES = libgame.la
+
+libgame_la_SOURCES = game.cc game.h ship.cc ship.h player.h world.h star.cc \
+ star.h sector.h
+INCLUDES = -I$(top_srcdir)/src
+noinst_HEADERS = world.h sector.h
diff --git a/src/game/game.cc b/src/game/game.cc
new file mode 100644
index 0000000..dfa5fe5
--- /dev/null
+++ b/src/game/game.cc
@@ -0,0 +1,31 @@
+/* game.cc
+ This file is part of the Osirion project
+*/
+
+// project headers
+#include "ship.h"
+#include "star.h"
+
+namespace game {
+
+Ship ship;
+Star star;
+bool initialized = false;
+
+void init()
+{
+ star.location = Vector3f(256.0f, 0.0f, 256.0f);
+ initialized = true;
+}
+
+void shutdown()
+{
+ initialized = false;
+}
+
+void update(float elapsed)
+{
+ ship.update(elapsed);
+}
+
+}; // namespace game
diff --git a/src/game/game.h b/src/game/game.h
new file mode 100644
index 0000000..7c1cc0c
--- /dev/null
+++ b/src/game/game.h
@@ -0,0 +1,33 @@
+/* game.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_GAME_H__
+#define __INCLUDED_GAME_H__
+
+// project headers
+#include "ship.h"
+#include "star.h"
+
+namespace game
+{
+ /// initialize the game
+ void init();
+
+ /// shutdown the game
+ void shutdown();
+
+ /// update the game state
+ void update(float elapsed);
+
+ /// the only ship in the game
+ extern Ship ship;
+
+ /// the only star in the game
+ extern Star star;
+
+ /// true while the game is running
+ extern bool initialized;
+};
+
+#endif // __INCLUDED_GAME_H__
diff --git a/src/game/player.h b/src/game/player.h
new file mode 100644
index 0000000..4c75206
--- /dev/null
+++ b/src/game/player.h
@@ -0,0 +1,20 @@
+/* player.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_PLAyER_H__
+#define __INCLUDED_PLAyER_H__
+
+#include <string>
+
+/// A player in the game
+class Player {
+public:
+ Player();
+ ~Player();
+
+ std::string name;
+};
+
+#endif // __INCLUDED_PLAyER_H__
diff --git a/src/game/sector.h b/src/game/sector.h
new file mode 100644
index 0000000..10f548c
--- /dev/null
+++ b/src/game/sector.h
@@ -0,0 +1,26 @@
+/* sector.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_SECTOR_H__
+#define __INCLUDED_SECTOR_H__
+
+#include <string>
+
+namespace game
+{
+class Sector {
+public:
+ Sector();
+ ~Sector();
+
+ /// tag used in configuration files, e.g. "terran"
+ std::string tag;
+ /// name to display, e.g. "Terran System"
+ std::string name;
+};
+
+} // namespace game
+
+#endif // __INCLUDED_SECTOR_H__
diff --git a/src/game/ship.cc b/src/game/ship.cc
new file mode 100644
index 0000000..a24be0d
--- /dev/null
+++ b/src/game/ship.cc
@@ -0,0 +1,85 @@
+/* ship.cc
+ This file is part of the Osirion project
+*/
+
+// C++ headers
+#include <iostream>
+
+// project headers
+#include "common/functions.h"
+#include "common/osirion.h"
+
+#include "ship.h"
+
+Ship::Ship()
+{
+ speed = 0;
+ yaw = 0;
+ yaw_offset = 0;
+
+ thrust = 0;
+
+ // ship specs
+ acceleration = 6 * GAMESCALE;
+ max_speed = 16.0f * GAMESCALE;
+
+ max_yaw_offset = 45;
+ yaw_speed = 4;
+}
+
+Ship::~Ship()
+{
+}
+
+void Ship::update(float elapsed)
+{
+ // update yaw
+ float d = yaw_speed * elapsed * yaw_offset;
+ yaw_offset -= d;
+ yaw +=d;
+
+ // update thrust
+ if (speed < thrust * max_speed) {
+ speed += acceleration * elapsed;
+ if (speed > thrust * max_speed) {
+ speed = thrust * max_speed;
+ }
+ } else if(speed > thrust * max_speed) {
+ speed -= acceleration * elapsed;
+ if (speed < 0) speed = 0;
+ }
+
+ // location TODO avoid sin/cos calculations
+ location.x += cosf(yaw * M_PI / 180) * speed * elapsed;
+ location.z -= sinf(yaw * M_PI / 180) * speed * elapsed;
+}
+
+
+void Ship::thrust_increase()
+{
+ thrust += 0.05;
+ if (thrust > 1) thrust = 1;
+}
+
+void Ship::thrust_decrease()
+{
+ thrust -= 0.08;
+ if (thrust < 0) thrust = 0;
+}
+
+void Ship::turn_left()
+{
+ //yaw = degreesf(yaw + 2);
+ yaw_offset += 2;
+ if (yaw_offset > max_yaw_offset)
+ yaw_offset = max_yaw_offset;
+}
+
+void Ship::turn_right()
+{
+ //yaw = degreesf(yaw - 2);
+ yaw_offset -= 2;
+ if (yaw_offset < -max_yaw_offset)
+ yaw_offset = - max_yaw_offset;
+}
+
diff --git a/src/game/ship.h b/src/game/ship.h
new file mode 100644
index 0000000..d6a00ba
--- /dev/null
+++ b/src/game/ship.h
@@ -0,0 +1,54 @@
+/* ship.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_SHIP_H__
+#define __INCLUDED_SHIP_H__
+
+// project headers
+#include "common/vector3f.h"
+
+class Ship
+{
+public:
+ Ship();
+ ~Ship();
+
+ /// update the ship state
+ void update(float elapsed);
+
+ /// location of the ship in space
+ Vector3f location;
+ /// speed vector in units/second
+ float speed;
+
+ /// turn left, increase yaw_offset
+ void turn_left();
+ /// turn right, decrease yaw_offset
+ void turn_right();
+ /// yaw, angle in the x/z plane
+ float yaw;
+
+ /// increase thrust
+ void thrust_increase();
+ /// decrease thrust
+ void thrust_decrease();
+ /// forward thruster in % [0-1]
+ float thrust;
+
+ /* -- Ship SPECS --*/
+ /// acceleration
+ float acceleration;
+ /// maximum speed
+ float max_speed;
+ /// maximum yaw_offset
+ float max_yaw_offset;
+ /// yaw turn speed
+ float yaw_speed;
+
+private:
+ float yaw_offset;
+};
+
+#endif // __INCLUDED_SHIP_H__
+
diff --git a/src/game/star.cc b/src/game/star.cc
new file mode 100644
index 0000000..6aa82ac
--- /dev/null
+++ b/src/game/star.cc
@@ -0,0 +1,17 @@
+/* star.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#include "star.h"
+
+Star::Star() :
+ location(0,0,0),
+ color(1,1,1,1)
+{
+ radius = 48;
+}
+
+Star::~Star()
+{
+}
diff --git a/src/game/star.h b/src/game/star.h
new file mode 100644
index 0000000..ef33ad5
--- /dev/null
+++ b/src/game/star.h
@@ -0,0 +1,29 @@
+/* star.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_STAR_H__
+#define __INCLUDED_STAR_H__
+
+// C++ headers
+#include <string>
+
+// project headers
+#include "common/vector3f.h"
+#include "common/color.h"
+
+/// A star, that shines so bright
+class Star {
+public:
+ Star();
+ ~Star();
+
+ Vector3f location;
+ Color color;
+ float radius;
+
+ std::string name;
+};
+
+#endif // __INCLUDED_STAR_H__
diff --git a/src/game/world.h b/src/game/world.h
new file mode 100644
index 0000000..8cbc232
--- /dev/null
+++ b/src/game/world.h
@@ -0,0 +1,24 @@
+/* world.h
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_WORLD_H__
+#define __INCLUDED_WORLD_H__
+
+#include <string>
+
+namespace game
+{
+
+/// The game world
+namespace World {
+ /// load the intial game world into memory
+ void init();
+ /// unload the game world
+ void shutdown();
+};
+
+} // namespace game
+
+#endif // __INCLUDED_WORLD_H__
diff --git a/src/gl/Makefile.am b/src/gl/Makefile.am
new file mode 100644
index 0000000..e7f6663
--- /dev/null
+++ b/src/gl/Makefile.am
@@ -0,0 +1,10 @@
+
+METASOURCES = AUTO
+
+libosiriongl_la_LDFLAGS = -avoid-version
+noinst_LTLIBRARIES = libosiriongl.la
+
+INCLUDES = -I$(top_srcdir)/src
+libosiriongl_la_SOURCES = box.h box.cc sphere.cc sphere.h osiriongl.cc \
+ osiriongl.h
+noinst_HEADERS = box.h box.h
diff --git a/src/gl/box.cc b/src/gl/box.cc
new file mode 100644
index 0000000..67a8ed0
--- /dev/null
+++ b/src/gl/box.cc
@@ -0,0 +1,96 @@
+/* box.cc
+ This file is part of the Osirion project
+*/
+
+// project headers
+#include "box.h"
+#include "osiriongl.h"
+
+namespace gl {
+
+Box::Box(Vector3f const & tl, Vector3f const &br) :
+ topleft(tl), bottomright(br)
+{
+ topcolor = Color::White();
+ bottomcolor= Color::White() * 0.7f;
+}
+
+Box::Box(const Box & other)
+{
+ (*this) = other;
+}
+
+Box& Box::operator=(const Box &other)
+{
+ bottomcolor = other.bottomcolor;
+ topcolor = other.topcolor;
+
+ topleft = other.topleft;
+ bottomright = other.bottomright;
+ return (*this);
+}
+
+void Box::draw()
+{
+ Vector3f v0(topleft.x, bottomright.y, bottomright.z);
+ Vector3f v1(topleft.x, topleft.y, bottomright.z);
+ Vector3f v2(topleft.x, topleft.y, topleft.z);
+ Vector3f v3(topleft.x, bottomright.y, topleft.z);
+
+ Vector3f v4(bottomright.x, bottomright.y, bottomright.z);
+ Vector3f v5(bottomright.x, topleft.y, bottomright.z);
+ Vector3f v6(bottomright.x, topleft.y, topleft.z);
+ Vector3f v7(bottomright.x, bottomright.y, topleft.z);
+
+ begin(Quads);
+
+ // top
+ color(topcolor);
+ vertex(v2);
+ vertex(v1);
+ vertex(v5);
+ vertex(v6);
+
+ // sides
+ color(bottomcolor);
+ vertex(v0);
+ color(topcolor);
+ vertex(v1);
+ vertex(v2);
+ color(bottomcolor);
+ vertex(v3);
+
+ vertex(v3);
+ color(topcolor);
+ vertex(v2);
+ vertex(v6);
+ color(bottomcolor);
+ vertex(v7);
+
+ vertex(v4);
+ color(topcolor);
+ vertex(v5);
+ vertex(v1);
+ color(bottomcolor);
+ vertex(v0);
+
+ vertex(v7);
+ color(topcolor);
+ vertex(v6);
+ vertex(v5);
+ color(bottomcolor);
+ vertex(v4);
+
+ // bottom
+ color(bottomcolor);
+ vertex(v4);
+ vertex(v0);
+ vertex(v3);
+ vertex(v7);
+
+ end();
+
+}
+
+} // namespace gl
+
diff --git a/src/gl/box.h b/src/gl/box.h
new file mode 100644
index 0000000..f612243
--- /dev/null
+++ b/src/gl/box.h
@@ -0,0 +1,41 @@
+/* box.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_BOX_H__
+#define __INCLUDED_BOX_H__
+
+#include "common/vector3f.h"
+#include "common/color.h"
+
+namespace gl {
+
+/// a drawable OpenGL block shape
+class Box
+{
+public:
+ /// create a new standard cube with edge length 1
+ Box(Vector3f const & tl, Vector3f const &br);
+ /// copy constructor
+ Box(const Box &other);
+
+ /// assignment operator
+ Box& operator=(const Box &other);
+
+ /// top left vertex (1,1,1)
+ Vector3f topleft;
+ /// bottom right vertex (-1,-1,-1)
+ Vector3f bottomright;
+
+ /// draw the block
+ void draw();
+
+ /// Top color
+ Color topcolor;
+ /// bottom color
+ Color bottomcolor;
+};
+
+} // namespace gl
+
+#endif // __INCLUDED_BOX_H__
diff --git a/src/gl/osiriongl.cc b/src/gl/osiriongl.cc
new file mode 100644
index 0000000..0917eec
--- /dev/null
+++ b/src/gl/osiriongl.cc
@@ -0,0 +1,214 @@
+/* gl.cc
+ * This file is part of the Osirion project
+ */
+
+// SDL headers
+#include <SDL/SDL.h>
+
+#include "osiriongl.h"
+
+namespace gl
+{
+
+typedef void (APIENTRY *glBegin_func)(GLenum);
+typedef void (APIENTRY *glEnd_func)();
+typedef void (APIENTRY *glViewport_func)(GLint, GLint, GLsizei, GLsizei);
+typedef void (APIENTRY *glDepthMask_func)(GLenum);
+typedef void (APIENTRY *glFrontFace_func)(GLenum);
+typedef void (APIENTRY *glCullFace_func)(GLenum);
+typedef void (APIENTRY *glShadeModel_func)(GLenum);
+typedef void (APIENTRY *glEnable_func)(GLenum);
+typedef void (APIENTRY *glClear_func)(GLbitfield);
+typedef void (APIENTRY *glClearColor_func)(GLclampf, GLclampf, GLclampf,GLclampf);
+typedef void (APIENTRY *glRotatef_func)(GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *glTranslatef_func)(GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *glScalef_func)(GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *glVertex3f_func)(GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *glPushMatrix_func)();
+typedef void (APIENTRY *glPopMatrix_func)();
+typedef void (APIENTRY *glColor4f_func)(GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (APIENTRY *glMatrixMode_func)(GLenum);
+typedef void (APIENTRY *glLoadIdentity_func)();
+typedef void (APIENTRY *glFrustum_func)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+
+glBegin_func osglBegin = 0;
+glEnd_func osglEnd = 0;
+glViewport_func osglViewport = 0;
+glDepthMask_func osglDepthMask = 0;
+glFrontFace_func osglFrontFace = 0;
+glCullFace_func osglCullFace = 0;
+glShadeModel_func osglShadeModel = 0;
+glEnable_func osglEnable = 0;
+glClear_func osglClear = 0;
+glClearColor_func osglClearColor = 0;
+glRotatef_func osglRotatef = 0;
+glTranslatef_func osglTranslatef = 0;
+glScalef_func osglScalef = 0;
+glVertex3f_func osglVertex3f = 0;
+glPushMatrix_func osglPushMatrix = 0;
+glPopMatrix_func osglPopMatrix = 0;
+glColor4f_func osglColor4f = 0;
+glMatrixMode_func osglMatrixMode = 0;
+glLoadIdentity_func osglLoadIdentity = 0;
+glFrustum_func osglFrustum = 0;
+
+// ------------- INITIALIZE FUNCTION POINTERS --------------//
+void init()
+{
+ osglBegin = (glBegin_func) SDL_GL_GetProcAddress("glBegin");
+ osglEnd = (glEnd_func) SDL_GL_GetProcAddress("glEnd");
+ osglViewport = (glViewport_func) SDL_GL_GetProcAddress("glViewport");
+ osglDepthMask = (glDepthMask_func) SDL_GL_GetProcAddress("glDepthMask");
+ osglFrontFace = (glFrontFace_func) SDL_GL_GetProcAddress("glFrontFace");
+ osglCullFace = (glCullFace_func) SDL_GL_GetProcAddress("glCullFace");
+ osglShadeModel = (glShadeModel_func) SDL_GL_GetProcAddress("glShadeModel");
+ osglEnable = (glEnable_func) SDL_GL_GetProcAddress("glEnable");
+ osglClear = (glClear_func) SDL_GL_GetProcAddress("glClear");
+ osglClearColor = (glClearColor_func) SDL_GL_GetProcAddress("glClearColor");
+ osglRotatef = (glRotatef_func) SDL_GL_GetProcAddress("glRotatef");
+ osglTranslatef = (glTranslatef_func) SDL_GL_GetProcAddress("glTranslatef");
+ osglScalef = (glScalef_func) SDL_GL_GetProcAddress("glScalef");
+ osglVertex3f = (glVertex3f_func) SDL_GL_GetProcAddress("glVertex3f");
+ osglPushMatrix = (glPushMatrix_func) SDL_GL_GetProcAddress("glPushMatrix");
+ osglPopMatrix = (glPopMatrix_func) SDL_GL_GetProcAddress("glPopMatrix");
+ osglColor4f = (glColor4f_func) SDL_GL_GetProcAddress("glColor4f");
+ osglMatrixMode = (glMatrixMode_func) SDL_GL_GetProcAddress("glMatrixMode");
+ osglLoadIdentity = (glLoadIdentity_func) SDL_GL_GetProcAddress("glLoadIdentity");
+ osglFrustum = (glFrustum_func) SDL_GL_GetProcAddress("glFrustum");
+}
+
+
+void shutdown()
+{
+ osglBegin = 0;
+ osglEnd = 0;
+ osglViewport = 0;
+ osglDepthMask = 0;
+ osglFrontFace = 0;
+ osglCullFace = 0;
+ osglShadeModel = 0;
+ osglEnable = 0;
+ osglClear = 0;
+ osglClearColor = 0;
+ osglRotatef = 0;
+ osglTranslatef = 0;
+ osglScalef = 0;
+ osglVertex3f = 0;
+ osglPushMatrix = 0;
+ osglPopMatrix = 0;
+ osglColor4f = 0;
+ osglMatrixMode = 0;
+ osglLoadIdentity = 0;
+}
+
+void begin(Primitive primitive) {
+ osglBegin(primitive);
+}
+
+void end() {
+ osglEnd();
+}
+
+void viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ osglViewport(x, y, width, height);
+}
+
+void depthmask(GLenum mode)
+{
+ osglDepthMask(mode);
+}
+
+
+void frontface(GLenum mode)
+{
+ osglFrontFace(mode);
+}
+
+void cullface(GLenum mode)
+{
+ osglCullFace(mode);
+}
+
+void shademodel(GLenum mode)
+{
+ osglShadeModel(mode);
+}
+
+void enable(GLenum cap)
+{
+ osglEnable(cap);
+}
+
+void clear (GLbitfield mask) {
+ osglClear(mask);
+}
+
+void clearcolor(Color const & color) {
+ osglClearColor(color.red(), color.green(), color.blue(), color.alpha());
+}
+
+void clearcolor(const float r, const float g, const float b, const float a) {
+ osglClearColor(r,g,b, a);
+}
+
+void rotate(const float angle, const Vector3f& vector) {
+ osglRotatef(angle, vector[0], vector[1], vector[2]);
+}
+
+void rotate(const float angle, const float x, const float y, const float z) {
+ osglRotatef(angle, x, y, z);
+}
+
+void translate(const Vector3f& vector) {
+ osglTranslatef(vector[0], vector[1], vector[2]);
+}
+
+void translate(const float x, const float y, const float z) {
+ osglTranslatef(x, y, z);
+}
+void scale(const Vector3f& vector) {
+ osglScalef(vector[0], vector[1], vector[2]);
+}
+
+void scale(const float x, const float y, const float z) {
+ osglScalef(x, y, z);
+}
+
+void vertex(const Vector3f& vector) {
+ osglVertex3f(vector[0], vector[1], vector[2]);
+}
+
+void vertex(const float x, const float y, const float z) {
+ osglVertex3f(x, y, z);
+}
+
+void push() {
+ osglPushMatrix();
+}
+
+void pop() {
+ osglPopMatrix();
+}
+
+void color(const float r, const float g, const float b, const float a) {
+ osglColor4f(r,g,b,a);
+}
+void color(Color const & color) {
+ osglColor4f(color.red(), color.green(), color.blue(), color.alpha());
+}
+
+void matrixmode(GLenum mode) {
+ osglMatrixMode(mode);
+}
+
+void loadidentity() {
+ osglLoadIdentity();
+}
+
+void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble znear, GLdouble zfar)
+{
+ osglFrustum(left, right, bottom, top, znear, zfar);
+}
+
+} // namespace gl
diff --git a/src/gl/osiriongl.h b/src/gl/osiriongl.h
new file mode 100644
index 0000000..92c0db3
--- /dev/null
+++ b/src/gl/osiriongl.h
@@ -0,0 +1,158 @@
+/* gl.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_OSIRIONGL_H__
+#define __INCLUDED_OSIRIONGL_H__
+
+// OpenGL headers
+#include <GL/gl.h>
+
+// project headers
+#include "common/vector3f.h"
+#include "common/color.h"
+
+/// wrapper namespace for OpenGL operations
+/*! The GL namespace provides a wrapper to the OpenGL library functions.
+ * All methods take floats or Vector3f and Color as parameters.
+ */
+namespace gl
+{
+ /// initialize the OpenGL subsystem
+ void init();
+
+ /// shutdown the OpenGL subsystem
+ void shutdown();
+
+ /// enum to denote Vertex drawing modes
+ enum Primitive {
+ Points=GL_POINTS,
+ Lines=GL_LINES,
+ LineStrip=GL_LINE_STRIP,
+ LineLoop=GL_LINE_LOOP,
+ Triangles=GL_TRIANGLES,
+ TriangleStrip=GL_TRIANGLE_STRIP,
+ TriangleFan=GL_TRIANGLE_FAN,
+ Quads=GL_QUADS,
+ QuadStrip=GL_QUAD_STRIP,
+ Polygon=GL_POLYGON
+ };
+
+
+ /// glViewPort
+ void viewport(GLint x, GLint y, GLsizei width, GLsizei height );
+
+ /// set the color used to clear to buffer
+ void clearcolor(Color const &color);
+ /// set the color used to clear to buffer
+ void clearcolor(const float r, const float g, const float b, const float a);
+
+ /// clear buffers to preset values
+ void clear (GLbitfield mask);
+
+ /// glMatrixMode
+ void matrixmode(GLenum mode);
+
+ /// glEnable
+ void enable(GLenum cap);
+
+ /// glShadeModel
+ void shademodel(GLenum mode);
+
+ /// glCullFace
+ void cullface(GLenum mode);
+
+ /// glFrontFace
+ void frontface(GLenum mode);
+
+
+ /// glDepthMask
+ void depthmask(GLenum mode);
+
+ /// Delimite the start of a sequence of verteces describing a primitive or group of primitives
+ /*! @param primitive The type of drawing primitive
+ * @see end()
+ */
+ void begin(Primitive primitive);
+
+ /// Delimit the end of a sequence of verteces describing a primitive or group of primitives
+ /*! @see begin()
+ */
+ void end();
+
+ /// Add the next vertex the the current drawing operation
+ /*! From the glVertex() description:
+ * vertex() commands are used within begin()/end() pairs to specify point,
+ * line, and polygon vertices. The current color, normal, and texture
+ * coordinates are associated with the vertex when vertex() is called.
+ */
+ void vertex(const Vector3f& vector);
+
+ void vertex(const float x, const float y, const float z);
+
+ /// Multiply the current matrix by a general rotation matrix
+ /*! @param angle The angle of the rotation, in degrees [0-360]
+ * @param vector The rotation axes, relative to the origin (0,0,0)
+ */
+ void rotate(const float angle, const Vector3f& vector);
+
+ /// Multiply the current matrix by a general rotation matrix
+ /*! @param angle The angle of the rotation, in degrees
+ * @param x The x-coordinate of the rotation vector
+ * @param y The y-coordinate of the rotation vector
+ * @param z The z-coordinate of the rotation vector
+ */
+ void rotate(const float angle, const float x, const float y, const float z);
+
+ /// Multiply the current matrix by a general translation matrix
+ /*! @param vector The translation vector, relative to the origin (0,0,0)
+ */
+ void translate(const Vector3f& vector);
+
+ /// Multiply the current matrix by a general translation matrix
+ /*!
+ * @param x The x-coordinate of the translation vector
+ * @param y The y-coordinate of the translation vector
+ * @param z The z-coordinate of the translation vector
+ */
+ void translate(const float x, const float y, const float z);
+
+ /// Multiply the current matrix by a general scaling matrix
+ /*! @param vector The scale factor for all 3 axes
+ */
+ void scale(const Vector3f& vector);
+
+ /// Multiply the current matrix by a general scaling matrix
+ /*!
+ * @param x x-scaling factor
+ * @param y y-scaling factor
+ * @param z z-scaling factor
+ */
+ void scale(const float x, const float y, const float z);
+
+ /// Specify the drawing color for the next GL functions
+ /*! @param color the new drawing color
+ */
+ void color(Color const & color);
+
+ /*! @param r red value of the new drawing color
+ * @param g green value of the new drawing color
+ * @param b blue value of the new drawing color
+ * @param a alpha value of the new drawing color
+ */
+ void color(const float r, const float g, const float b, const float a=1.0f);
+
+ /// Push the current transformation matrix to the stack
+ void push();
+
+ /// Replace the transformation matrix with the top from the stack
+ void pop();
+
+ /// Replace the transformation matrix with the identity matrtix
+ void loadidentity();
+
+ /// Perspective matrix
+ void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble znear, GLdouble zfar);
+};
+
+#endif // __INCLUDED_OSIRIONGL_H__
diff --git a/src/gl/sphere.cc b/src/gl/sphere.cc
new file mode 100644
index 0000000..5e4e931
--- /dev/null
+++ b/src/gl/sphere.cc
@@ -0,0 +1,89 @@
+/* sphere.cc
+ This file is part of the Osirion project
+*/
+
+#include "common/functions.h"
+
+#include "osiriongl.h"
+#include "sphere.h"
+
+namespace gl {
+
+const int segments = 33;
+
+Sphere::Sphere(Vector3f p , float r)
+{
+ position = p;
+ radius = r;
+
+ // TODO make global sine-cosine lists
+ sintable = new float[segments];
+ costable = new float[segments];
+ float d = 2 * M_PI / segments;
+
+ for (int i=0; i < segments; i++) {
+ sintable[i] = sin( d * (float) i );
+ costable[i] = cos ( d * (float) i );
+ }
+}
+
+Sphere::~Sphere()
+{
+ delete sintable;
+ delete costable;
+}
+
+Sphere::Sphere(const Sphere &other)
+{
+ (*this) = other;
+}
+
+Sphere& Sphere::operator=(const Sphere &other)
+{
+ position = other.position;
+ radius = other.radius;
+}
+
+void Sphere::draw()
+{
+ // draw top
+ // TODO upside-down
+ float r = radius*sintable[1];
+ float h = radius*costable[1];
+
+ begin(LineLoop);
+ //begin(Polygon);
+ for (int i = segments-1; i >= 0; i--)
+ vertex(r*costable[i], h, r*sintable[i]);
+ end();
+
+ // draw bottom
+ // TODO upside-down
+ begin(LineLoop);
+ for (int i = 0; i< segments; i++)
+ vertex(r*costable[i], -h, r*sintable[i]);
+ end();
+
+ // draw body
+ for (int j=1; j < segments-1; j++) {
+ r = radius*sintable[j];
+ float r1 = radius*sintable[j+1];
+
+ begin(QuadStrip);
+ vertex(r1, radius*costable[j+1], 0);
+ vertex(r, radius*costable[j], 0);
+
+ for (int i = segments-1; i >= 0; i--) {
+ vertex(r1*costable[i], radius*costable[j+1], r1*sintable[i]);
+ vertex(r*costable[i], radius*costable[j], r*sintable[i]);
+ //vertex(r*costable[i-1], radius*costable[j], r*sintable[i-1]);
+ //vertex(r1*costable[i-1], radius*costable[j+1], r1*sintable[i-1]);
+ }
+ end();
+
+ }
+}
+
+
+} // namespace gl
+
diff --git a/src/gl/sphere.h b/src/gl/sphere.h
new file mode 100644
index 0000000..f2bbf0a
--- /dev/null
+++ b/src/gl/sphere.h
@@ -0,0 +1,50 @@
+/* sphere.h
+ This file is part of the Osirion project
+*/
+
+#ifndef __INCLUDED_SPHERE_H__
+#define __INCLUDED_SPHERE_H__
+
+#include "common/vector3f.h"
+#include "common/color.h"
+
+namespace gl {
+
+/// a drawable OpenGL block shape
+class Sphere
+{
+public:
+ /// create a new sphere
+ Sphere(Vector3f p = Vector3f(), float r = 1.0f);
+
+ /// copy constructor
+ Sphere(const Sphere &other);
+
+ /// destructor
+ ~Sphere();
+
+ /// assignment operator
+ Sphere& operator=(const Sphere &other);
+
+ /// radius of the sphere
+ float radius;
+
+ /// position of the sphere
+ Vector3f position;
+
+ /// draw the sphere
+ void draw();
+
+ /// Top color
+ Color topcolor;
+ /// bottom color
+ Color bottomcolor;
+
+private:
+ float *sintable;
+ float *costable;
+};
+
+} // namespace gl
+
+#endif // __INCLUDED_SPHERE_H__