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Project::OSiRiON
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2010-11-08added sorting of listview itemsStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-11-07documentation updates, added player guide iconsStijn Buys
2010-11-07updated documentation, expanded user manualStijn Buys
removed unnecessary subdirectories
2010-11-06added documentation key imagesStijn Buys
2010-11-06added documentation imagesStijn Buys
2010-11-06documentation restylingStijn Buys
2010-11-05documentation updatesStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-26storyline and documentation updatesStijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-26enables ui::Slider mouse dragging, corrected a bug in ui::Widget coordinate ↵Stijn Buys
mapping
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys
2010-10-25corrects model triangle and quad countStijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-19documentation updatesStijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-18added newline at end-of-fileStijn Buys
2010-10-17add input_grab variableStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17corrects btMatrix3x3 math::Axis conversionStijn Buys
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-17corrected vertex array size reportingStijn Buys
2010-10-15have the ASE reader respect the Material::Ignore flagStijn Buys
2010-10-15destroy cargo when ejecting while dockedStijn Buys
2010-10-15beam / eject cargo updatesStijn Buys
2010-10-15added parsing of ASE submaterial definitionsStijn Buys
2010-10-15added 'eject cargo' game commandStijn Buys
2010-10-15strobe light radius bugfixStijn Buys
2010-10-09fix crash introduced with inventory transfer, buywindow credits indicator, Stijn Buys
removed impulse drive initialization delay.
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-10-07fixes crash on 'give ship' when the player hasn't joined yetStijn Buys
(thanks to Thorn for the bug report)
2010-10-06add missing GL_CLAMP_TO_EDGE definition on win32Stijn Buys
2010-10-06removed skydome support, corrected skybox edge issueStijn Buys
2010-10-06replaces skydomes with skyboxesStijn Buys
2010-10-05updated inventory window, listview seletion sounds, modelview zoom factorStijn Buys
2010-10-04eliminate compiler warnings about float to int conversionStijn Buys
2010-10-04corrected modelview rotation to radiansStijn Buys