Age | Commit message (Expand) | Author |
2016-07-12 | Corrected misleading indentation warnings. | Stijn Buys |
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ... | Stijn Buys |
2013-11-11 | Corrected a small print bug in the 'time' function. | Stijn Buys |
2013-11-10 | Renamed entity_destroyed to entity_died to prevent confusion with the Entity:... | Stijn Buys |
2013-11-09 | Do not run game frames and upkeep on destroyed entities. | Stijn Buys |
2013-11-04 | Improved zone keepalive updates. | Stijn Buys |
2013-11-03 | Added gameserver comments. | Stijn Buys |
2013-02-21 | Replaced iterator post-increment operators with pre-increment operators. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Updated code comments, added zone information record. | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-02-16 | Print player name and id to the console when a network client connects. | Stijn Buys |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global mes... | Stijn Buys |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys |
2010-11-29 | Parse command line options after engine initialization. | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys |
2010-11-08 | fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycle | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, unif... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-18 | bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2010-09-27 | documentation updates, initial chat window playerlist, trade menu ESC key | Stijn Buys |
2010-09-22 | full trading support for networked games | Stijn Buys |
2010-09-17 | Initial support for players docking other players' ships. | Stijn Buys |
2010-09-16 | map info support, initial trade window | Stijn Buys |
2009-11-15 | added core::Info id, changed network info message, updated entity network mes... | Stijn Buys |
2009-11-13 | added core::InfoType, refactored game::ShipModel as core::Info subclass, intr... | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-07-16 | check if the game module is running before executing a frame | Stijn Buys |
2009-07-07 | virtual functions cleanup | Stijn Buys |
2009-04-15 | added info registry, list_info | Stijn Buys |
2009-01-25 | fix dedicated server chat messages | Stijn Buys |
2009-01-11 | core::Player interface updates | Stijn Buys |
2008-12-26 | default player settings in player.ini, | Stijn Buys |
2008-11-23 | clean module consturction/destruction | Stijn Buys |
2008-11-15 | entity extensions | Stijn Buys |
2008-11-09 | working jumpgates | Stijn Buys |
2008-11-09 | improved client notifications, minor bugfixes | Stijn Buys |
2008-11-08 | moved message functions into Player class | Stijn Buys |
2008-11-01 | server-side model loading, initial @dock function | Stijn Buys |
2008-10-19 | scrollpane widget, updated chatbox | Stijn Buys |
2008-10-18 | example module | Stijn Buys |