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Project::OSiRiON
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2014-12-07Implemented messageboxes and the ability for the game module to send them to ...Stijn Buys
2013-11-11Corrected a small print bug in the 'time' function.Stijn Buys
2013-11-10Renamed entity_destroyed to entity_died to prevent confusion with the Entity:...Stijn Buys
2013-11-09Do not run game frames and upkeep on destroyed entities.Stijn Buys
2013-11-04Improved zone keepalive updates.Stijn Buys
2013-11-03Added gameserver comments.Stijn Buys
2013-02-21Replaced iterator post-increment operators with pre-increment operators.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-08added zone flags, Stijn Buys
2012-10-07Updated code comments, added zone information record.Stijn Buys
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global mes...Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, unif...Stijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-09-27documentation updates, initial chat window playerlist, trade menu ESC keyStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2010-09-16map info support, initial trade windowStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network mes...Stijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, intr...Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-16check if the game module is running before executing a frameStijn Buys
2009-07-07virtual functions cleanupStijn Buys
2009-04-15added info registry, list_infoStijn Buys
2009-01-25fix dedicated server chat messagesStijn Buys
2009-01-11core::Player interface updatesStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
2008-11-23clean module consturction/destructionStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-11-09improved client notifications, minor bugfixesStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-19scrollpane widget, updated chatboxStijn Buys
2008-10-18example moduleStijn Buys
2008-10-16various user interface related updatesStijn Buys