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path:
root
/
src
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game
/
base
/
ship.h
Age
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Author
2010-11-13
adds a ship key for world entities which applies ship model settings to a ↵
Stijn Buys
world entity
2010-11-13
corrected a bug where ship names got erased,
Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-10-25
renamed ship torque_force to turn_force, added ship roll_force
Stijn Buys
2010-10-20
docking functions cleanup, jumpgates work again
Stijn Buys
2010-10-20
advanced ship physics specifications, specs game function
Stijn Buys
2010-10-19
bullet ship physics
Stijn Buys
2010-10-17
core bullet physics support,
Stijn Buys
initial vstrafe support
2010-10-09
removed physics references, transfer inventory on ship aquisition
Stijn Buys
2010-09-17
Initial inventory loading, ships docking ships
Stijn Buys
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-07-07
Initial bullet physics support
Stijn Buys
2009-03-07
renamed Entity::eventstate() to Entity::state(),
Stijn Buys
introduced Destroyed state
2008-11-09
working jumpgates
Stijn Buys
2008-09-28
move base game module to new subdirectory
Stijn Buys