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Project::OSiRiON
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2014-12-22Added 'wingmen recall' engine function to make wingmen dock at a player's ↵Stijn Buys
carrier.
2014-12-22Wingmen will try to repair their ship if the leader has a carrier and health ↵Stijn Buys
drops below 25%.
2014-12-16Project::OSiRiON can now be built with Clang, use -Wno-overloaded-virtual.Stijn Buys
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies.
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2013-10-20Make wingmen follow you through jumpgates.Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a ↵Stijn Buys
world entity
2010-11-13corrected a bug where ship names got erased,Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-07Initial bullet physics supportStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-11-09working jumpgatesStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys