Age | Commit message (Collapse) | Author |
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made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
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added specifications to the weapon info,
expanded ship specifications info.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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adds a damage key to the weapons.ini file,
configurable spacemine damage.
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game tp core.
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removed a number of irrelevant comments.
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to enable collision models on player ships.
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specs game function.
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editable
through zone.ini
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world entity
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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added list_cargo, list_ship and list_faction engine functions
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removed impulse drive initialization delay.
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support
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ShipModel::search cleanup
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message to include the info id
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introduced core::Label
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Makefile.am cleanups,
improved map targetting,
corrected hud target owner color leak bug
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added network info transfer
added info based buy menu and related game changes
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Ship price and cargo size
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