Age | Commit message (Expand) | Author |
2013-10-17 | Recalculate inventory after dropping a mine, do not allow mine drops on impul... | Stijn Buys |
2013-10-17 | Remove the bullet physics body from destroyed ships, | Stijn Buys |
2013-10-17 | Use the ship autopilot interface for NPCs, have wingmen dock at a bases when ... | Stijn Buys |
2013-10-16 | Do not set owner on wingmen. | Stijn Buys |
2013-10-16 | Always send an autopilot formation notification. | Stijn Buys |
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys |
2013-10-14 | Separated autopilot from AI code, added basic formation flying. | Stijn Buys |
2013-10-13 | Added NPC impulse drive. | Stijn Buys |
2013-10-13 | Added the actual NPC class files. | Stijn Buys |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys |
2013-10-08 | Improved ship info. | Stijn Buys |
2013-09-27 | Adds a default armor setting to ship templates. | Stijn Buys |
2013-09-23 | Show projecile statistics in turret info. | Stijn Buys |
2013-04-17 | Set item name on ejected cargo pods, do not set item model. | Stijn Buys |
2013-03-02 | Corrected line number in a loadgame error message. | Stijn Buys |
2013-01-27 | Support for particle ejector timeout value, | Stijn Buys |
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors per... | Stijn Buys |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys |
2013-01-19 | Do not print an error message if a savegame has no spawn set. | Stijn Buys |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys |
2013-01-06 | Corrected an issue where weapons obtained through 'give' are not mountable. | Stijn Buys |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-25 | Release 0.2.3-svn1265. | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-09 | Improved info text parsing, | Stijn Buys |
2012-12-08 | Corrected a problem where you end up too close to a planet when using goto. | Stijn Buys |
2012-12-08 | Corrected typographic errors. | Stijn Buys |
2012-12-08 | Added support for a projectile range key in weapons.ini. | Stijn Buys |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys |
2012-12-02 | Added inventory mount indicator. | Stijn Buys |
2012-12-02 | Have mines always explode on collision. | Stijn Buys |
2012-12-01 | Documentation update. | Stijn Buys |
2012-11-30 | Save weapon slot positions. | Stijn Buys |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys |
2012-11-18 | Improved death messages, | Stijn Buys |
2012-11-18 | Added support for projectile ownerid. | Stijn Buys |
2012-11-18 | Corrected a serious bug where spacemines and projectiles have the same module... | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-18 | Implements server-side ship damage, | Stijn Buys |
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys |