Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
with r_normalize 1.
|
|
removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
|
|
Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
|
|
corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
|
|
|
|
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
|
|
|
|
Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
|
|
unified bounding box code into math::BoundingBox3f class
|
|
spawnflag to func_rotate
|
|
|
|
|
|
moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
|
|
initial vstrafe support
|
|
|
|
|
|
|
|
|
|
to target selection
|
|
|
|
|
|
|
|
|
|
|
|
disables impulse drive, r_axis support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|