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Project::OSiRiON
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2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2011-07-22Corrects docks location for entities with scaled modelsStijn Buys
2011-07-16Draw a star after drawing the corona to prevent the corona from washing out t...Stijn Buys
2011-07-07Disable mipmapping on skybox textures, provide an OpenGL texture id for the c...Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2010-12-06Corrected an envmap state change in the fragment renderer.Stijn Buys
2010-12-06Re-enabled environment mapping with the skybox as cubemap.Stijn Buys
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-11-30Render lights and flares in ui::ModelView.Stijn Buys
2010-11-30Disable lighting and texturing while drawing model normals.Stijn Buys
2010-11-29Added 'testmodel' function, enabled autoscaling on ui::ModelViewStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals with...Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, c...Stijn Buys
2010-11-18Corrected flare and light texture coordinates so they no longer appear rotated.Stijn Buys
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ...Stijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ...Stijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-10-06removed skydome support, corrected skybox edge issueStijn Buys
2010-10-06replaces skydomes with skyboxesStijn Buys
2010-09-30Correct r_restart bug where models didn't get reloaded as it shouldStijn Buys
2010-09-29better envmapping, by OdinStijn Buys
2010-09-15updated comments, updated buy menu, info support for map window, added const ...Stijn Buys
2010-03-13lighting cvars patch by megatog615Stijn Buys
2010-02-20Use interleaved vertex arraysStijn Buys
2009-10-04use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmappingStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constnessStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine disables...Stijn Buys
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14implemented r_normalize cvarStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-08-13fixes light/flare renderer bugsStijn Buys
2009-08-13improved light/flare render code, disables engine activated lights on sceneryStijn Buys
2009-08-13documentation updates, win32 build fix, megatog's enginelight patchStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-11implements misc_model rotation angleStijn Buys
2009-08-11misc_model supportStijn Buys