Age | Commit message (Expand) | Author |
2012-01-08 | Implemented zone ambient color usage in renderer. | Evan Goers |
2012-01-06 | Re-enabled modelview lighting, separate from game lighting. | Evan Goers |
2012-01-05 | Removed camera light. | Evan Goers |
2012-01-04 | Various lighting tweaks and enhancements. | Evan Goers |
2011-07-31 | Added power state to the material context. | Stijn Buys |
2011-07-29 | Moved material context functions into the State class. | Stijn Buys |
2011-07-22 | Corrects docks location for entities with scaled models | Stijn Buys |
2011-07-16 | Draw a star after drawing the corona to prevent the corona from washing out t... | Stijn Buys |
2011-07-07 | Disable mipmapping on skybox textures, provide an OpenGL texture id for the c... | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-03-30 | Corrected func_move submodel instancing. | Stijn Buys |
2011-03-27 | Corrected rotating fragmentgroups imported from submodels. | Stijn Buys |
2010-12-06 | Corrected an envmap state change in the fragment renderer. | Stijn Buys |
2010-12-06 | Re-enabled environment mapping with the skybox as cubemap. | Stijn Buys |
2010-12-05 | Support for func_move vertex groups. | Stijn Buys |
2010-12-03 | Corrected bounding box on models with rotated submodels. | Stijn Buys |
2010-11-30 | Render lights and flares in ui::ModelView. | Stijn Buys |
2010-11-30 | Disable lighting and texturing while drawing model normals. | Stijn Buys |
2010-11-29 | Added 'testmodel' function, enabled autoscaling on ui::ModelView | Stijn Buys |
2010-11-26 | Corrected patch normals and vertex unwinding order, draw smaller normals with... | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-18 | Corrected default light and flare radius. | Stijn Buys |
2010-11-18 | Unified radiant angles conversion into a single math::Axis.assign() method, c... | Stijn Buys |
2010-11-18 | Corrected flare and light texture coordinates so they no longer appear rotated. | Stijn Buys |
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ... | Stijn Buys |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-19 | bullet ship physics | Stijn Buys |
2010-10-17 | moved bullet objets to core::Entity, | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2010-10-06 | removed skydome support, corrected skybox edge issue | Stijn Buys |
2010-10-06 | replaces skydomes with skyboxes | Stijn Buys |
2010-09-30 | Correct r_restart bug where models didn't get reloaded as it should | Stijn Buys |
2010-09-29 | better envmapping, by Odin | Stijn Buys |
2010-09-15 | updated comments, updated buy menu, info support for map window, added const ... | Stijn Buys |
2010-03-13 | lighting cvars patch by megatog615 | Stijn Buys |
2010-02-20 | Use interleaved vertex arrays | Stijn Buys |
2009-10-04 | use GL_REFLECTION_MAP instead of GL_SPHERE_MAP for envmapping | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-08-16 | more constness | Stijn Buys |
2009-08-16 | more constness, initial patchDef2 support in MapFile, reverse engine disables... | Stijn Buys |
2009-08-15 | API cleanups, const optimizations, submodel lights/flares/particles import | Stijn Buys |
2009-08-15 | don't render entites behind the camera | Stijn Buys |
2009-08-14 | implemented r_normalize cvar | Stijn Buys |
2009-08-14 | model API cleanup, render WORLDSCALE | Stijn Buys |
2009-08-13 | fixes light/flare renderer bugs | Stijn Buys |
2009-08-13 | improved light/flare render code, disables engine activated lights on scenery | Stijn Buys |