Age | Commit message (Collapse) | Author |
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using arbitrary GL_LIGHT#s.
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Tweaked lighting a bit.
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numbers to match globe lights.
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Enable light attenuation in modelview.
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removed ui::Container and ui::Menu classes.
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hardcoded to the tab key.
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set default mouse pointer at the start of the main widget draw loop,
hide cursor above console.
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renderer.
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corrected focus jumping to the next visible sibling when hiding widgets,
changed ui::ListItem border appereance.
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use ui materials.
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and hide().
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and dependency issues
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std::list::sort()
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spawnflag to func_rotate
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mapping
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