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Project::OSiRiON
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2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2010-11-27Removed input lag from ship controles.Stijn Buys
2010-11-13adds a ship key for world entities which applies ship model settings to a ↵Stijn Buys
world entity
2010-11-13corrected a bug where ship names got erased,Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-10-25renamed ship torque_force to turn_force, added ship roll_forceStijn Buys
2010-10-20docking functions cleanup, jumpgates work againStijn Buys
2010-10-20advanced ship physics specifications, specs game functionStijn Buys
2010-10-19bullet ship physicsStijn Buys
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-09removed physics references, transfer inventory on ship aquisitionStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-07Initial bullet physics supportStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-11-09working jumpgatesStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys