Age | Commit message (Expand) | Author |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets an... | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2010-11-27 | Removed input lag from ship controles. | Stijn Buys |
2010-11-13 | adds a ship key for world entities which applies ship model settings to a wor... | Stijn Buys |
2010-11-13 | corrected a bug where ship names got erased, | Stijn Buys |
2010-10-25 | renamed ship torque_force to turn_force, added ship roll_force | Stijn Buys |
2010-10-20 | docking functions cleanup, jumpgates work again | Stijn Buys |
2010-10-20 | advanced ship physics specifications, specs game function | Stijn Buys |
2010-10-19 | bullet ship physics | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2010-10-09 | removed physics references, transfer inventory on ship aquisition | Stijn Buys |
2010-09-17 | Initial inventory loading, ships docking ships | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-07-07 | Initial bullet physics support | Stijn Buys |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys |
2008-11-09 | working jumpgates | Stijn Buys |
2008-09-28 | move base game module to new subdirectory | Stijn Buys |