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Project::OSiRiON
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2008-09-28intro module groundworksStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-15moved Timer to core::Stijn Buys
2008-08-06every player within 1024 game units is drawn as targetStijn Buys
2008-07-28zone supportStijn Buys
2008-05-12console colorsStijn Buys
2008-05-12aux::plural, aux::articleStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-03liibmodelStijn Buys
2008-04-06mouse grabbing, Cvar and Func infoStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-06moved render::Model to core::ModelStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-02-05renamed ApplicationInterface to ApplicationStijn Buys
2008-02-04basic cvar implementationStijn Buys
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-02removed libcommonStijn Buys
modularized client and server
2008-02-02introduced libsysStijn Buys
implemented signal handling
2008-02-01interface cleanupStijn Buys
2008-01-31modular system works nowStijn Buys
2008-01-30core subsystemStijn Buys