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Makefile.am
Age
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Author
2009-04-15
added info registry, list_info
Stijn Buys
added network info transfer added info based buy menu and related game changes
2008-11-23
clean module consturction/destruction
Stijn Buys
2008-11-15
entity extensions
Stijn Buys
2008-11-09
docking menus
Stijn Buys
2008-11-08
moved message functions into Player class
Stijn Buys
2008-11-08
docking, bumps network protocol version
Stijn Buys
2008-09-28
intro module groundworks
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-08-15
moved Timer to core::
Stijn Buys
2008-08-06
every player within 1024 game units is drawn as target
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-05-12
console colors
Stijn Buys
2008-05-12
aux::plural, aux::article
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-03
liibmodel
Stijn Buys
2008-04-06
mouse grabbing, Cvar and Func info
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-09
entities, step 1
Stijn Buys
2008-02-05
renamed ApplicationInterface to Application
Stijn Buys
2008-02-04
basic cvar implementation
Stijn Buys
2008-02-03
command buffer handling
Stijn Buys
engine function parsing buffered client console
2008-02-02
removed libcommon
Stijn Buys
modularized client and server
2008-02-02
introduced libsys
Stijn Buys
implemented signal handling
2008-02-01
interface cleanup
Stijn Buys
2008-01-31
modular system works now
Stijn Buys
2008-01-30
core subsystem
Stijn Buys