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Project::OSiRiON
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2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-05-30added item class templateStijn Buys
2009-04-19added jumpdrive capability to shipmodel info message,Stijn Buys
Makefile.am cleanups, improved map targetting, corrected hud target owner color leak bug
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2008-11-23clean module consturction/destructionStijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-09-28intro module groundworksStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-15moved Timer to core::Stijn Buys
2008-08-06every player within 1024 game units is drawn as targetStijn Buys
2008-07-28zone supportStijn Buys
2008-05-12console colorsStijn Buys
2008-05-12aux::plural, aux::articleStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-03liibmodelStijn Buys
2008-04-06mouse grabbing, Cvar and Func infoStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-06moved render::Model to core::ModelStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-02-05renamed ApplicationInterface to ApplicationStijn Buys
2008-02-04basic cvar implementationStijn Buys
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-02removed libcommonStijn Buys
modularized client and server
2008-02-02introduced libsysStijn Buys
implemented signal handling
2008-02-01interface cleanupStijn Buys
2008-01-31modular system works nowStijn Buys
2008-01-30core subsystemStijn Buys