Age | Commit message (Expand) | Author |
2012-11-25 | Added core::Entity::Projectile. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to accomo... | Stijn Buys |
2010-11-16 | cleaned up autoconf/automake project files, this should solve build order and... | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2009-11-14 | made core::Entity and core::Zone child classes from core::Label | Stijn Buys |
2009-11-13 | added core::InfoType, refactored game::ShipModel as core::Info subclass, intr... | Stijn Buys |
2009-11-12 | initial commodities and entity inventory, bump network proto version to 18 | Stijn Buys |
2009-05-30 | added item class template | Stijn Buys |
2009-04-19 | added jumpdrive capability to shipmodel info message, | Stijn Buys |
2009-04-15 | added info registry, list_info | Stijn Buys |
2008-11-23 | clean module consturction/destruction | Stijn Buys |
2008-11-15 | entity extensions | Stijn Buys |
2008-11-09 | docking menus | Stijn Buys |
2008-11-08 | moved message functions into Player class | Stijn Buys |
2008-11-08 | docking, bumps network protocol version | Stijn Buys |
2008-09-28 | intro module groundworks | Stijn Buys |
2008-09-27 | mission targets, texture unloading, private messages | Stijn Buys |
2008-08-15 | moved Timer to core:: | Stijn Buys |
2008-08-06 | every player within 1024 game units is drawn as target | Stijn Buys |
2008-07-28 | zone support | Stijn Buys |
2008-05-12 | console colors | Stijn Buys |
2008-05-12 | aux::plural, aux::article | Stijn Buys |
2008-05-06 | client-side frame interpolation: frames and timers | Stijn Buys |
2008-05-05 | lights with entity color, sunlight, network stats | Stijn Buys |
2008-05-03 | liibmodel | Stijn Buys |
2008-04-06 | mouse grabbing, Cvar and Func info | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-03-06 | moved render::Model to core::Model | Stijn Buys |
2008-02-19 | client-to-server connection | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-14 | dedicated server accepts incoming connections | Stijn Buys |
2008-02-13 | split client from game module | Stijn Buys |
2008-02-09 | more entities | Stijn Buys |
2008-02-09 | entities, step 1 | Stijn Buys |
2008-02-05 | renamed ApplicationInterface to Application | Stijn Buys |
2008-02-04 | basic cvar implementation | Stijn Buys |
2008-02-03 | command buffer handling | Stijn Buys |
2008-02-02 | removed libcommon | Stijn Buys |
2008-02-02 | introduced libsys | Stijn Buys |
2008-02-01 | interface cleanup | Stijn Buys |
2008-01-31 | modular system works now | Stijn Buys |
2008-01-30 | core subsystem | Stijn Buys |